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Lag Spikes Celestis All Houses in a Row. *YouTube Video included*

Discussion in 'Release 33 Bug Forum' started by Magnarune, Aug 30, 2016.

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  1. Magnarune

    Magnarune Avatar

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    8/30/2016 8:46 AM
    Title: Lag Spikes Celestis
    Reproduction Rate: 100% Tonight, and this Morning.
    Blocker? What's a Blocker?
    Details:
    Celestis:
    Walk around outside, swim everything OKAY.

    Walk inside MY HOUSE, or my neighbors, you get FROZEN.


    Steps to Reproduce: Walk up the stairs of ANY House in this row of houses.
    Probally explains why they're EMPTY :)


    [ Joke: Thought my Neighbor was running a Meth Lab. But its all the houses. ]



    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8) System RAM: 9208
    GPU: AMD Radeon R9 200 Series GPU RAM: 2029
    SotA.EarlyAccess.Win.64.471.Date.08.25.16
    Area: Novia_R1_City_Celestis
    Loc: (284.3, 72.0, -456.5)
     
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  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    We are aware of and are working on this issue. Thank you for reporting.
     
  3. lollie

    lollie Avatar

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    A smaller length of lag spike freezes also occurs in Central Brittany, near the creek down from the dock side of town where rows houses line the creek.

    It's the same kind of freezes as in OP's situation, just for smaller lengths of time.

    I'll make its own thread for this issue and link back to this one to indicate type of game freezes going on.

    Here's the thread I made on the Brittany Central problems, of same type as this.
     
    Last edited: Sep 10, 2016
  4. Bom

    Bom Avatar

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    Celestis is still lagging so bad that it freezes for up to 10 seconds at a time. This lag is far worse than I have experienced in any other town and I frequently visit all the Brittany towns with only minimal lag. A freeze in Celestis can be triggered by punching an open a wood crate - this appears to make the scene lag every time mid punch. However it has also consistently lagged freezing up for approximately 10 seconds at a time between 1o-20 seconds of motion after running around the town too.

    [​IMG]
     
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  5. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    This was a known issue, and we have introduced some code changes which should resolve this issue as of R34, and should be visible once R34's QA build turns on. We expect thorough testing to make sure we didn't miss any nasty hotspots. Thanks.
     
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