Not sure this is a bug, so calling it feedback. Looks like there have been recent changes in East Reach Gap, with one that (hopefully) is unintended. As the mobs get pulled out of the gate they will camp there until killed. So while it's always great to see mid level players team up and challenge themselves at this control point, I've seen this change essentially grieve them. Specifically, a scenario where the party gets overrun and res at the ankh outside the gate. The mobs will initially be on the platform, but will quickly charge incoming players (even when not far from the gate). What's worse is that with the apparent change in aggro distance it's most if not all of the mobs on the platform that charge. Then if anyone with aggro retreats the mobs will follow outside the gate, start killing newly resurrected players, and then camp there and continue to kill them as they res. (And keep in-mind that this is without someone grieving an overrun party intentionally by say.... pulling mobs to the ankh, going invis, and rinse and repeat). It's a small problem, but what value is there to have mobs camp at an ankh vs rubber band back to the platform if they are not in active combat?