Let's get rid of Supply Bundles (Experiment)

Discussion in 'General Discussion' started by Anpu, Feb 26, 2020.

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  1. Elgarion

    Elgarion Dev Emeritus Dev Emeritus

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    Thanks Redfish :)
     
  2. Echondas

    Echondas Bug Hunter Bug Moderator

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    The bundles are a useful tool for consolidating loot drops amongst tons of critters, etc - which is good.

    Unfortunately they also subject you to double RNG - you have to get lucky enough to get a bundle in the first place - and then you have to get lucky when you open it.

    Sort of related but as far as loot improvements go - I'd like to see some big mega-boss type things that everyone who participates in killing it (does enough damage, healing, etc - to avoid exploitation) gets loot, and also during said type of fight, parties wouldn't be required to toss heals to nearby players, etc.
     
  3. Jefe

    Jefe Avatar

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    Would be nice if crafting components had a chance to drop in those bags. We get recipes for components, why not also the components themselves? If you want to make things interesting, then tier 1 in grey bags such as bolts of cotton cloth, tier 2 in yellow such as a bronze sheet, and tier 3 in blue bags such as a savage handle or heavy halberd blade.
     
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  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    there'd be precedent. the parts for the staffs of death and anarchy and the troll belt can come form bags
     
    Last edited: Mar 1, 2020
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