I don't mind the concept of carrying reagents and certain armor to improve the chance of actually casting - but as things are currently designed, I see two issues with it: 1. - reagents are far too few in the world to make it viable for someone to cast spells unless they have gold to purchase reagents. I would seriously hope that this would change, but I am losing hope that it will change. I also think it would help the "Player Run Economy" if gathering reagents was a viable way for a character to 'make a living' - but it is not. There is a lot of danger involved in gathering reagents, especially for a low level player. I do not object to the fact that it is dangerous. But just try to get by using only Mandrake Root that you have gathered! (i.e. not purchasing any.) We are extremely "resource starved" when it comes to reagents available in the world. I will continue to hope that they vastly increase the amount you can 'find' in any given scene. Also, when you are competing with the rest of the 'known world' [i.e. all the other players - which is going to expand exponentially when the game goes live] there are far too many times when that reagent has already been harvested, and the respawn rate is agonizingly slow, if it happens at all. 2. - the way the system is currently set up, even if one is a "tank" (heavy armor using swords, pole arm, mace, or bow), at lower levels using spells are a necessity. This is because of the way the glyph system is set up. You are forced to either use locked glyphs for a very long time, with the associated lengthy cool-down penalties - swing, pause, wait for glyph, swing, pause, wait for glyph - or you can have a "flowing" deck that has long lags in between times when you are waiting for something to pop up that you can use - i.e., the same swing, pause, wait for glyph - all while the monster you are fighting continues to pound on you. Yes, this improves as your level raises. But it is more manageable if you can also put a few flame fists, heals, and death touches into your deck to try and have something available to use while you are waiting for your next glyph to pop up. I would argue that currently it is simply impossible to run a tank at lower levels without some magic to help you fill in the gaps. And yes, there is 'auto-attack' - but using auto-attack only slows down my gains in the very glyphs that I hope to raise! So those are my current thoughts on it. I tend to think about the lower level characters because (a) we will all be there when the game launches, and (b) I would hate to see folks leave the game because it is "too hard."