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Linux 32 and 64 bit - Random black squares in scenes

Discussion in 'Release 31 Bug Forum' started by Bluefire, Jul 12, 2016.

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  1. Bluefire

    Bluefire Avatar

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    Title: Linux 32 and 64 bit - Random black squares in scenes
    Reproduction Rate: Low
    Blocker? No, unless you count ability to see a scene
    Details: Black squares pop-up and can grow or shink in size as the camera is moved in a scene. I could not determine what in this specific scene was causing it. These happen on the overworld map as well.
    Steps to Reproduce: Walk/run while using the 64 bit client and eventually you'll see this effect.
    User Specs:
    OS: Linux 4.4 Ubuntu 16.04 64bit
    CPU: AMD Athlon(tm) II X2 255 Processor (2) System RAM: 12015
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 1024
    SotA.EarlyAccess.Linux.32.442.Date.07.11.16
    Area: Novia & other scenes
    Loc: Various

    See attached pic from East Sanctus Forest
    [​IMG]
     
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  2. Bluefire

    Bluefire Avatar

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    Here's another one. I caught it in the screenshot as small - with the tinyest movement of the camera it was also taking up over 60% of the screen as well. I tend to think this is a rendering issue and may be related to the issue that is being observed with the broken guard skins.
    Area: Novia (Novia) Loc: (375.6, 19.1, 90.5)

    [​IMG]
     
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  3. Bluefire

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    A couple others I didn't realize I caught when doing screenshots:
    These two are right by Rift's End - notice how there is almost no mouse movement and yet black square, then gone. If I was as cool as @Chris I'd make an animated gif.
    [​IMG]
    [​IMG]

    Here at entry to Vauban Pass, almost same exact mouse position as earlier screenie:
    [​IMG]
     
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  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Thank you for reporting. This is a known issue.
     
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  5. Bluefire

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    I was wanting to make sure it is known to be a 64 and 32 bit bug, so unlikely related to the 32 bit libraries when running the 64 bit client issues. I also think it is likely related to the guard skin issue.
    Hopefully Unity will provide some help soon.
     
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