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Lunar rifts: should the destination rift be in the destination list?

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Elwyn, Dec 6, 2017.

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  1. Elwyn

    Elwyn Avatar

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    12/6/2017 8:32 AM
    Title: Lunar rifts: should the destination rift be in the destination list?
    Reproduction Rate:
    Blocker?
    Steps to Reproduce:
    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8) System RAM: 24482
    GPU: NVIDIA GeForce GTX 750 Ti GPU RAM: 1993
    SotA.EarlyAccess.QA.Win.64.596.Date.12.04.17
    Area: Novia_R7_Forest01_Bloodriver_After
    Area Display Name: Blood River
    Loc: (70.4, 52.4, 97.4)
    Debug: Tm92aWFfUjdfRm9yZXN0MDFfQmxvb2RyaXZlcl9BZnRlcnx8KDcwLjM3NSwgNTIuNDI2LCA5Ny4zNzYpfCgwLCAwLjIzLCAwLCAwLjk3Myl8Mzg2LjkwMTh8MjAuNTQ1M3w1LjA4OTk5NQ==

    Details:
    I see that now lunar rift travel is getting the destination choices. However, in the past the rifts normally exited at the destination rift. It also rather made sense that you were going "through" a rift in space. Now the rift apparently brings up the destination chooser. Because of this, it is longer possible to end up at the rift you were traveling to.

    This also has issues that people have already placed lots based on being close to a rift, and now will no longer be able to conveniently reach their lot through the rift.

    While I think adding destination choice to the rift is a bit silly, I am okay with it, as long as the rift on the other side can be the destination, preferably pre-selected.
     
    Alley Oop likes this.
  2. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    This would be a bug, i'll look into it.
     
  3. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    This should be fixed in a later build - bug 53883
     
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