Magic summoning test with skill level 200 and specialization

Discussion in 'Feedback' started by Chiasma, Jun 27, 2021.

  1. Chiasma

    Chiasma Bug Hunter

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    Plain video for magic summoning test (no sound, no video edit...)


    Notes:
    > Magic summoning pets may have special effects that I could not test them on practice dummy
    > All skills level are at level 200 including spec levels
    > Most special effects does not scale with levels

    Phoenix
    Health: 2058
    Damages:
    > 31 - 43 damage damage from fire blast
    > Fire Blast DOT - 5-9 Fire Damage every 2 seconds (stacks 3)
    Comments:
    > Damage is very low and not scale well with level
    > We could not command phoenix to explode. Seems like no one interested on how well it does for explode damage on dead (not demonstrated)

    Earth Elemental
    Health: 1882
    Damages:
    > Earthquake DOT - 85 -424 Earth Damage every 3 seconds and +1 stunned
    Comments:
    > Huge AOE damage area with stun
    > Decent damage with skill levels

    Water Elemental
    Health: 1758
    Damages:
    > 433 - 588 damage
    Comments:
    > Decent damage with skill levels
    > It has Healing skill as special effect (not demonstrated)

    Ice Elemental
    Health: 1842
    Damages:
    > 378 - 590 damage
    Comments:
    > Decent damage with skill levels
    > Unsure what special effect it does

    Wisp
    Health: 2493
    Damages:
    > No damage
    > Applies debuff for a few seconds (e.g -25% Melee and Ranged Critical Hit Damage Reduction, +1 Mesmerized, -1 Damage Resistance, -10% Melee and Ranged Critical Hit Damage Reduction, +1 Confused)
    Comments:
    > No damage
    > Long debuff casting cooldown and debuff do not scale with levels

    Air Elemental
    Health: 1718
    Damages:
    > 273 - 333 damage
    Comments:
    > Decent damage with skill levels
    > Unsure what special effect it does (maybe casting gust?)

    Skeleton Footman
    Health: 2059
    Damages:
    > 141 - 222 damage
    Comments:
    > Damage is not high compare to some magic schools
    > Unsure what special effect it does

    Lich
    Health: 2203
    Damages:
    > 154- 228 damage
    Comments:
    > Damage is not high compare to some magic schools
    > Unsure what special effect it does

    Skeleton Mage
    Health: 1949
    Damages:
    > 153 - 195 damage from fire
    > Fire DOT - 8 - 13 Fire Damage every 2 seconds (stack 2)
    Comments:
    > Damage is not high compare to some magic schools
    > Unsure what special effect it does

    Fire Elemental
    Health: 1758
    Damages:
    > 282 - 412 damage
    Comments:
    > Decent damage with skill levels
    > Unsure what special effect it does

    Daemon
    Health: 4588
    Damages:
    > 513 - 762 damage
    > Random damage and debuff from daemon chaos (e.g. 5 - 9 Fire Damage every 2 seconds, Rooted, -25% Move Rate, +22 One magic Attunment, -22 Oppose Magic Attunment)
    Comments:
    > High health and high damage with skill levels
    > Random daemon chaos effect (not scale with levels)

    Overall comments
    > Daemon and Earth Elemental seems like the best magic summon pets for damage
    > Spec level seems to have no effect at all (not well demonstrated in the video, but I have tried to unlearn the skill at level 1 and did some testing)
    > Summon power seems like only affecting health and damage. Special effect does not scale with summon power
     
  2. Elgarion

    Elgarion Community Manager Moderator SOTA Developer

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    Very cool, I've passed this along :)
     
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  3. thesometimeslurker

    thesometimeslurker Avatar

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    I know someone is going to be happy about the Daemon having over 4k health.

    I'm curious about what special attacks some of the summons should have, at least the ones without them.

    Pretty big disappointment about the phoenix, and I'm not surprised to see the 3 undead summons don't seem to scale very well.

    Also, what was the damage for the Daemon's Chaos Bolt @Chiasma ?
     
    Last edited: Jun 28, 2021
  4. Cora Cuz'avich

    Cora Cuz'avich Avatar

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    Well... it'll take over 100,000,000,000 xp to get there, so maybe not too happy...
     
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  5. Duke Gréagóir

    Duke Gréagóir Legend of the Hearth

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    This one seems to be way out of line when you compare them with all of the other summons. Thariz in my guild already has his daemon at 3,500 with chaos abilities at 120 level, a suit with chaos / chaos demon extra power (6 gems/jewels), plus food buffs. Seems this will be way more powerful than any current tamed pet.

    Daemon
    Health: 4588
    Damages:
    > 513 - 762 damage
    > Random damage and debuff from daemon chaos (e.g. 5 - 9 Fire Damage every 2 seconds, Rooted, -25% Move Rate, +22 One magic Attunment, -22 Oppose Magic Attunment)
    Comments:
    > High health and high damage with skill levels
    > Random daemon chaos effect (not scale with levels)

    @Elgarion there is reported to be a stronger greater daemon pet coming in the future too, right? So the greater daemon will be 6K - 8K hp then if these scaled up?
     
  6. Barugon

    Barugon Avatar

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    Lots of imbalance there. Each summoned pet should be desirable, but that's not the case.
     
  7. thesometimeslurker

    thesometimeslurker Avatar

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    I think there was a stream where they mentioned the Lesser Daemon pet was supposed to be stronger than the rest, but I am not 100% sure about it.
     
  8. Coswald_Dirthmire

    Coswald_Dirthmire Bug Hunter

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    Aye, certainly some imbalance in them in terms of DPS numbers, but remember many pets are used primarily or solely for their special effects and some have external buffs (such as the Ancient Staff of Death, or various enchantments). Beyond the special effects and gear, the pets require different investments. XP required for GM varies from summon to summon.

    Phoenix: 1,220,515
    Water Elemental: 1,220,515
    Ice Elemental: 1,220,515
    Wisp: 1,220,515
    Air Elemental: 2,441,030
    Fire Elemental: 4,882,060
    Earth Elemental: 4,882,060
    Skeleton Footman: 4,882,060
    Lich: 7,323,090
    Daemon: 7,323,090

    Skeleton Mage: 6,102,575
    Fire Elemental (From Ice): 6,102,575
    Earth Elemental (From Air): 7,323,090
    Ice Elemental (From Fire): 9,764,120
    Air Elemental (From Earth): 9,764,120

    The five set apart at the bottom are summoned as combos. The level they're summoned at is the average level of the skills combined to make the combo, so I've given the sum of both relevant skills to GM. This can be misleading, since some would be combed with a skill that was leveled anyway.

    As a death mage for instance one might have their Enlightenment (a cheap to level skill) 20-40 levels above their Summon Skeleton Footman level. So a GM Footman and a lvl 140 Enlightenment would summon a level 120 Skeleton Mage for very little dedicated XP. The Death tree only has 13 skills, 4 of which are dedicated to summons. Warding is rarely used as an "attunement skill" and the Lich summon is a 6x skill, so too expensive to raise exclusively for attunement.

    That leaves 11 skills, the highest leveled 10 of which will contribute to attunement. For this reason any spec'd death mage will likely already be putting a lot of XP into summon skills, even just for attunement. As mentioned above they'll also likely have a high Enlightenment, and so will be able to summon the Skeleton Mage at moderate or high power for very little dedicated XP expenditure.

    Beyond that, Skeleton Mages buffed with Spec'd Enlightenment inherit the increased crit rate bonus. This doesn't lead to larger hits overall, but many more hits that are in the upper range, increase damage over time, a stat also increased by D.O.T. applied by its fireball. And of course it's magic damage, rather than physical, so is resisted differently by mobs. Sometimes to the mobs advantage, sometimes to the advantage of the mage.

    And that goes both ways; these summons have different health, but they also have different resistances. Chiasma has done a great job testing and documenting some of the differences between summons (thank you!), but it's important to remember that this very useful info is still only a small part of what need be considered when comparing summons for balance. One must compare the pet, the magic tree, the gear, the mobs, and many other factors, and know how they all work together for a result.