Leveling up in RPGs normally in accompanied with that good feeling of getting points to distribute in stats and skills and thus getting stronger. In SotA the character progression is more fluid than that, so we never get that "level up" feeling. How about adding a +1 STR, DEX or INT every couple of Adv Lvls and a +1 Health or Focus every Adv Lvl? @Elgarion this may help to increase the game's "stickiness", with that "just one more level" approach. This way leveling your character will be more engaging as you're getting further bonuses aside from skill leveling. I'm fully aware that such bonuses could unbalance the game especially early on (main quest), and this is why I'm starting this thread to discuss the possibility of getting Adv Lvl bonuses. What are your thoughts?