As others have mentioned in another post a crafters time seems to be worth very little at the moment especially when Chris has nerf the whiskey and other things to come. I have invested a lot on whiskey and my whiskey is no better than anyone else in the game and that should NOT BE as now I have no one to sell it too as anyone can make it with the same stats! right now almost everyone is self sufficient and that is what is truly killing things for crafting and its because its per skill level and not per item. if we changed that so that it take both skill level and item experience to be able to make it so that it be of any good then that would make the difference that may change the game so that it makes being a crafter worth it as players will want to buy from a crafter rather then invest all the time it takes to make that item themselves. So the food buff on " Bear Surprise" for instance would have a much better buff stat coming from a person whom has made 100k of it compared to non crafter that has made 100 times. Also remove that RNG of the making of armor and weapons. so many of us disagree with it as it makes no sense having it as its really not necessary and just creates waste of time and its really not fun. perhaps make NPC fights more brutal towards armor and weapons if there is not enough role over. You make a sword 100k times with a very high skill level then you will be able to make a kick ass sword ( but you will not be able to make other weapons just because you have the skill level ! you must also have item experience. At the moment I should have one of the highest stats on whiskey as I have invested a crap load of time on it. this would make me feel a whole lot better about the nerf that was done on whiskey as I deserve it for all the time I have put in it and anyone else that has put a ton of time into an item like I have in whiskey!.