Hi everyone! THis is just a short thread about how summons could be on par with tamed pets without outdamaging or outtanking them. Basically, allowing players to invest in them and still get a great, but different payoff from tamed creatures ( Hoping @Chris or @DarkStarr sees this and maybe gets some ideas for the future). 1. Better Utility Since pet training and being able to command your pet to unleash certain skills on command has been brought up multiple times, why not make summons have better overall utility? This could come in the form of: Increased attunement, debuffing enemy attunement, increased stats or heals and etc, etc. 2. More Active Summons What I mean by this is being able to have more than one summon out at any given time, perhaps 2 or 3 at maximum (I'll talk about Undead and this implication later). Not only this would work in terms of focus upkeep since they are cheap to keep around, but it would also justify their lower stats compared to tamed pets. 3. A Summoning Skill Tree Adding a skill tree that focuses entirely on increasing the overall power of summons would do wonders to make them stronger in their own way. Unlike the taming tree, the summoning tree would instead focus on drawing out the primary strengths of each summon (Example: The Fire Elemental would grow to extremely strong with offensive, defensive, and supportive Fire magic. It would utilize spells such as Immolation, Ring of Fire and cast two special Fire spells: The first being an Ignite Weapon spell, but it affects nearby allies, and the second being Cauterize, which removes bleeding and rending DoTs and heals a small amount). This way, through this tree, each summon will not only have a general use, but also a niche one as well where they can excel. 4. The Undead Undead summons are trickier to balance, since not only do they have an artifact and an enchant that boosts their overall effectiveness, but they have two passives that slowly increases their damage (which really helps since they have no damage scaling from their own summoning skills; unlike the other summons right now) and makes them last longer by reducing their decay. Plus, there is also the possibility of skills like Animate Dead where one may be able to keep multiple Undead roaming around for a limited time. So my proposed idea is to add a new passive that gives you the ability to call higher level Undead when you use Summon Skeleton, Summon Skeleton Mage, or Summon Lich (Example: The passive skill would upgrade the Lich Fighter into a Malefic Lich Lord at some point, with better stats), and then make skills that animate multiple Undead gain that same boost, but to a much lesser extent (To give the feeling of overwhelming your enemy with one strong Undead, and many weaker ones). As for utility, I'd make the Undead summons a hybrid of damage/utility. This way they can deal more damage than other summons, but not have as much utility and vice versa against tamed pets. For example: Let's say you have your Lich Fighter and 3 lesser zombies currently animated. One of the Lich Fighter's skills would be his overhead chop that stuns, while the Zombies would all share a skill that makes them use their Plague Claws to inflict a weak poison that reduces healing while active for a very short amount of time. What do you guys think?