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[Master Post] List of sound effects not linked to volume slider

Discussion in 'Release 37 Bug Forum' started by Serafina, Jan 4, 2017.

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  1. Serafina

    Serafina Portalarian Emeritus

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    There have been numerous reports on various sound effects that are still audible even if the volume slider is turned all the way down. To reduce clutter, please post future reports of these as replies here. Please include:

    Type of sound: Spell, attack, decoration, water, NPC, footfalls, etc.
    Name of object making the sound (include /loc if it's scene-specific)
    SFX not linked to: Master Volume slider or SFX slider

    Thank you!
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    Type of sound: attack: root. (from fauns and earth ellies: my casting root doesn't have the same problem)
    SFX not linked to: both master and sfx sliders

    Area: Novia_R11_Hills01_ElysiumMines
    Area Display Name: Elysium Mines
    Loc: (-112.1, -19.9, 152.5)
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    Type of sound: fireplaces in pot npc crafting shop and fishing shop
    SFX not linked to: both master and sfx sliders

    Area: POT_forest_metropolis_02_template/Stinging Tree Hollow
    Area Display Name: Stinging Tree Hollow
    Loc: (91.6, 41.4, -61.0)
    Loc: (62.6, 36.2, -90.7)
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    Type of sound: lord marshall fireplace
    SFX not linked to: both master and sfx sliders

    Area: Stinging Tree Hollow (POT_forest_metropolis_02_template/Stinging Tree Hollow)
    Loc: (71.6, 36.0, -110.2)
     
  5. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    Type of sound: key turning in lock
    SFX not linked to: both master and sfx sliders
    Area: Kiln Cistern (Novia_R3_Underground02_01) Loc: (-49.7, 4.9, -32.3)
     
  6. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    Location:
    Finland
    Type of sound: decoration
    The name of the object: Large Windmill Power Generator
    SFX not linked to: both SFX slider and Master slider
     
  7. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    Location:
    Finland
    Type of sound: decoration
    The in-game name of the object: Automaton
    Also known as: German Automaton, Edelmann Automaton house decoration
    SFX not linked to: both SFX slider and Master slider
     
  8. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    Type of sound: miss sound for sword
    SFX not linked to: both master and sfx sliders
     
  9. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    Type of sound: bell tower
    SFX not linked to: both master and sfx sliders
    Area: POT_island_metropolis_01_template/Hometown
    Loc: (55.2, 89.0, 114.4)
    credit to @Stryker Sparhawk
     
  10. Weins201

    Weins201 Avatar

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    Type of sound: Spell, attack, decoration, water, NPC, footfalls, etc. Miss Sound from Archery - At least I think it is the misses
    Name of object making the sound (include /loc if it's scene-specific)
    SFX not linked to: Master Volume slider or SFX slider
     
  11. Weins201

    Weins201 Avatar

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    Type of sound: Spell, attack, decoration, water, NPC, footfalls, etc. FOUNTAINS
    Name of object making the sound (include /loc if it's scene-specific)
    SFX not linked to: Master Volume slider or SFX slider
     
  12. Weins201

    Weins201 Avatar

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    In here just a second ago a Wolf Howled like a death cry - this is not consistent nor are any of the "misses" I keep hearing while out fighting. I mean every wolf does not howl and every miss or whatever it is does not make a sound. But they do keep happening
    1/9/2017 9:03 PM
    Title:
    Reproduction Rate:
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6820HK CPU @ 2.70GHz (8) System RAM: 32636
    GPU: NVIDIA GeForce GTX 980M GPU RAM: 8152
    SotA.EarlyAccess.Win.64.536.Date.01.06.17
    Area: Novia_R4_Hills01_VaubanPass
    Area Display Name: Vauban Pass
    Loc: (286.3, 27.1, 134.8)
     
  13. Mishikal

    Mishikal Avatar

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    Location:
    Brittany Estates
    Type of sound: Attack - Rapid fire from ranged attack
    SFX not linked to: Master Volume slider (Don't know about SFX, as I have that set to full, but master volume at zero)
     
  14. Sheamus McGuinness

    Sheamus McGuinness Avatar

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    Type of sound: Fireplace sound
    Name of object making the sound (include /loc if it's scene-specific): Built in fireplace in Kobold 4 story with left alcove
    SFX not linked to: Master Volume slider or SFX slider
     
  15. Sheamus McGuinness

    Sheamus McGuinness Avatar

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    Type of sound: Fireplace sound
    Name of object making the sound (include /loc if it's scene-specific): Craftable Stone Fireplace
    SFX not linked to: Master Volume slider or SFX slider
     
  16. Sheamus McGuinness

    Sheamus McGuinness Avatar

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    Type of sound: Fireplace sound
    Name of object making the sound (include /loc if it's scene-specific): Craftable Stone & Wood Fireplace
    SFX not linked to: Master Volume slider or SFX slider
     
  17. Sheamus McGuinness

    Sheamus McGuinness Avatar

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    Type of sound: Fireplace sound
    Name of object making the sound (include /loc if it's scene-specific): Built-in Fireplace in Elven Four story w/ right alcove Row home
    SFX not linked to: Master Volume slider or SFX slider
     
  18. Sheamus McGuinness

    Sheamus McGuinness Avatar

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    Type of sound: Entering Basement Sound
    Name of object making the sound (include /loc if it's scene-specific): Basement Hatch, entering a basement
    SFX not linked to: Master Volume slider or SFX slider
     
  19. Kelly O'Shay

    Kelly O'Shay Avatar

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    Type of sound: A new deeper growl from elder wolves in deep ravenswood
    Name of object making the sound: elder wolves in deep ravenswood
    SFX not linked to: Master Volume slider
     
  20. Serafina

    Serafina Portalarian Emeritus

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