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Melee Combat feedback

Discussion in 'Release 40 Feedback Forum' started by Drake Aedus, Apr 2, 2017.

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  1. Drake Aedus

    Drake Aedus Avatar

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    I took a few months away from Shroud, and have now been back in game for a few weeks.

    Melee combat... this is my "doesn't feel right" post.
    1. I feel like I'm standing too close to enemies when I fight.
    2. Ranged enemy mobs break any enjoyment for melee combat. Here is how:
      • They flee far too often, we have mechanics to ease that, however:
      • Roots and stuns end way too soon. Enemy mobs break my 8 second root in less than 2 seconds for example, not fun.
      • Enemies clip through you during combat, making positioning a system of loosing:
        1. You must face an enemy head on to hit, if you are off angle you lose.
        2. You must continue to reposition yourself during combat. (see fleeing)
        3. Your ranged enemy will nearly always run directly through you, aggravating the previous 2 points
    3. Targeting is frequently lost during combat.
    4. I can't tell which combat numbers are my attacks, and which are the enemies. Am I missing or is the Thug? It can't possibly all be mine, I'm Adv#55 with 80 skill in my weapon of choice taking on yellow enemies.
    There is simply too much work for too little enjoyment in melee combat. I am using number keys and mouse clicks for attack skills, dragging the camera around far too frequently, splitting attention between the combat bar, enemy, and self status effects.

    As promised, I have reposted this after R40 opened.
     
  2. mike11

    mike11 Avatar

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    In general gameplay is smoother and improved animations.
    All the issues you mention I think are good ones. In addition the glyph and "deck" system are in dire need of more dimension and depth.
    The more recent dual display hotbars is a fairly minor improvement and seems like it's 1/2 done.
     
  3. 2112Starman

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    Well said all around. There was another post that was similar and I went into a lot more detail like you. The "distance" thing has been a moving target for them as they develop. Sometimes it feels perfect and others not so much. It look a real slide in R40 with the new "fist spells".

    My stance is that the mob should also have to adjust where its standing to hit us which would really help!
     
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