Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Moondials do not work in player dungeon

Discussion in 'Player Made Dungeons' started by Widsith [MGT], Dec 29, 2018.

Thread Status:
Not open for further replies.
  1. Widsith [MGT]

    Widsith [MGT] Avatar

    Messages:
    714
    Likes Received:
    646
    Trophy Points:
    93
    12/29/2018 11:43
    Title: Moondials do not work in player dungeon
    Reproduction Rate:100%
    Blocker?No
    Details: Does time flow differently in dungeons? So it seems. If I place either a crafted moondial or the old Darkstarr Moondial, they are in constant motion, many times faster than in a regular scene, and clearly not corresponding to the current astronomical state of Novia. (Have not tested the add-on version of moondial.)
    Steps to Reproduce:procure a moondial, place it in player dungeon, observe. Makes a great deco, but not so useful to plan attacks on the cabalists.
    User Specs:
    OS: Mac OS X 10.12.6
    CPU: Intel(R) Core(TM) i5-5675R CPU @ 3.10GHz (4) System RAM: 16384
    GPU: Intel(R) Iris(TM) Pro Graphics 6200 GPU RAM: 1536
    SotA.OSX.64.890.Date.12.21.18
    Area: PlayerDungeon_GreyStone
    Area Display Name: Player Dungeon
    Loc: (0.3, 0.0, -23.0)
    Debug: UGxheWVyRHVuZ2Vvbl9HcmV5U3RvbmV8fCgwLjI2OCwgMC4wNDIsIC0yMi45OTYpfCgwLCAtMSwgMCwgMC4wMTEpfC0xNzguOTgzNHw0OC4wNzgxN3wxLjUwMjg3Ng==
     
Thread Status:
Not open for further replies.