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More seratonin please - leveling up and adventure level

Discussion in 'Release 45 Feedback Forum' started by Vladamir Begemot, Sep 17, 2017.

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  1. Vladamir Begemot

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    So now we can see our adventure level, which I think is a great thing. I know it's hard for the Devs to cave on these things because they have rigid ideas of what's good and what's not. So bravo on caving.

    Now how about caving a bit farther and letting us all ride the Seratonin wave that we get from leveling up? I know, I know, we're not supposed to care about numbers and levels at all. But guess what, we do, and you can't design that away. And when we gain a level and you announce it to us with some trumpets and visuals, we (will) get a hit of happy chemicals in our brains, and we'll like the game more, just like with every other game where players LOVE leveling up.

    We love it. So might as well go with it. Give us some dings.
     
  2. StrangerDiamond

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    That would be dopamine, vlad :p
     
  3. Arya Stoneheart

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  4. Vladamir Begemot

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    Oh. :p Thanks ;)
     
  5. Vladamir Begemot

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    Yes it should be like that every time! Particularly when crafting level up!
     
    Ahuaeynjgkxs and discipleofweb like this.
  6. StrangerDiamond

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    We do have the right hand side skill progression bar that flashes when an individual skill levels up, but nothing for adventurer level you're right :)
     
  7. Vladamir Begemot

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    I've been campaigning for something bigger on that too. I like the new visual FX but.... more!

    If you've seen the new Challenge mode in XCOM2 WotC, when you get points in that, you know it!
     
  8. Traveller13

    Traveller13 Bug Hunter

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    What? The increase to HP and focus numbers isn't enough? :)

     
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