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Mounted combat!

Discussion in 'Release 35 Bug Forum' started by Dirk Hammerstrike, Nov 9, 2016.

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  1. Dirk Hammerstrike

    Dirk Hammerstrike Avatar

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    11/09/2016 18:02
    Title: Mounted combat!
    Reproduction Rate: a few times
    Blocker?
    Details: Its possible to stay mounted and keep moving but be able to fight.
    Steps to Reproduce: create 2 decks. 1 with coconuts and 1 with weapon. with coconut deck enabled, auto run. hit Y and equip the other deck. You'll stop moving but still animate. Auto run again. You can now "gallop" and use skills. Hit Z to enable combat stance, and select your targets... fire away.
    User Specs:
    OS: Mac OS X 10.11.6
    CPU: Intel(R) Core(TM) i7-4770HQ CPU @ 2.20GHz (8) System RAM: 16384
    GPU: Intel Iris Pro OpenGL Engine GPU RAM: 1536
    SotA.EarlyAccess.OSX.64.502.Date.11.08.16
    Area: HiddenVale_Desert_Tier3
    Area Display Name: Wynton's Folly
    Loc: (17.4, 134.4, -117.4)
     
  2. Margaritte

    Margaritte Avatar

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  3. Dirk Hammerstrike

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    I'm contemplating a jousting tournament. Hope they don't fix it too fast ;-)
     
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  4. Margaritte

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    If you do, make sure I get an invite. I'd love to watch this!
     
  5. meadmoon

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    It's also possible to enter a building while mounted if the door is already open and also converse with NPCs as well, although most of the time it says you can't.

    Seems a lot of mounted mechanics are not implemented. Probably because we're still playing pretend riding with coconuts.
     
  6. Mytaz E'll

    Mytaz E'll Developer Emeritus

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    Bug submitted. ID. 37046
     
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