Moving around speed outfit advice

Discussion in 'General Discussion' started by Fiero Steele, May 18, 2019.

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  1. Fiero Steele

    Fiero Steele Avatar

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    Hi all,

    I shop like crazy for deco items and try to hit all the vendors I can every day and decided to get a outfit to help increase my speed moving around for mostly in towns.

    What I have so far,

    Necklace - Lavalliere of the Lagomorph +5% move rate

    Ring - Ring of the unknown BMC member - for the 150% encumbrance capacity

    Boots - Books of skulking - +2 move rate when using Silent movement (GM), use this to cross large distances in the big towns.

    Shield - Carnal Vile shield - +10% move rate

    Weapon - Deceitful vile wand - for the +20 strength to carry more items

    Know that there are cloaks/wings that also add speed %.
    I know about Fleet Flute, not sure if this useful in towns.
    Potions, use sometimes.
    Skills - Sprint, use this as well

    Now using leather items but maybe I should move over to cloth for more speed?

    But I'm looking for more speed items to add to my outfit, would be happy to hear if there are more that I'm unaware of.

    Thanks for reading,
    Fiero Steele
     
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  2. Aldo

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    I've been searching in vain for the source of my belief that you can only stack two speed buffs, regardless of how many show on your equipment. I remember that Chris was concerned with this at one time. Perhaps someone knows if this is true. In towns I use the flute and potion of wolf speed which works pretty good for movement. IMO the belt of the Ox will get you to your max encumbrance because encumbrance is also limited to a max percentage of your base skill. Ox belt plus strength buffs is the best strategy for increasing carry capacity.
     
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  3. Jefe

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    I combine dash and fleet flute regularly and see a speed increase. The difference is noticeable in both Novia and town. Light armor passive swiftness I assume is in use.

    Belt of Ox's slowdown scales based on what I've seen. So the more movement boosters you have, the more pronounced the slowdown.

    You may try trading BMC Ring for Ring of Brittle Brawn. I think encumbrance boosters are additive percentage-wise instead of multiplicative.
     
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  4. Pifester

    Pifester Bug Hunter

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    I crafted wings, and boots. Wings give 3.6% move rate, and boots give 2.5% move rate. I also enchanted the Lavalliere of Lagomorph necklace to add another 4.9 dex & 3.4 Int.
     
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  5. Innascual Inch

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    I remember this change also, but I dont remember exactly when (1-2 years ago?) but I believe the limitations was to 2 active buffs (like Dash and Fleet Flute) and it doesn’t pertain to passive speed enhancing stats on gear.
     
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  6. Lazlo

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    If you're more into this kind of thing than combat, I would just specialize in air and light armor for the extended duration dash and sprint. Those last for a few minutes at high level, so it's very convenient. Can just use your boots of skulking with that and you'll be super fast.
     
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  7. Yigg Endimion

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    Make sure to use Blink, if you are in a town.
     
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  8. Alioth

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    Sprint was the first skill I GM'd, with that and Dash, light armor, I have a hard enough time steering through tight spaces. I just mash 2 and 3 (sprint / dash presets) while I'm running periodically. I haven't felt the need for any further speed. I use BMC ring and backpack with +20% capacity buff, strength of earth buff every 20 minutes, and my carry weight is about 900 lbs. Plenty of capacity for trading, especially with the global bank now available.
     
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  9. Gia2

    Gia2 Bug Hunter

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    I remember DEVs talking about a cap of only 2 speed modifiers stacking each other. I am curious: could be possible to have 2 actives + passives (boots etc.)?
     
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  10. Scanphor

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    I'm thinking the limit only applies to active buffs. If you try to cast 3 actives the oldest one drops when you cast the third. If you have 2 actives up and equip a piece of armour with a passive the two buffs stay up. Hard to be sure but that's my theory :)
     
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  11. Mac2

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    You can get the move rate MW on the boots. Because you can only stack 2 active speed buff skills at a time, I skip sprint. the fleet flute adds 3 move rate and dash will go ever 3 the higher your tree is. With a air tree of 140 in the skills, a 5 stack dash will do 5 move rate. There is one exception to the 2 active speed buffs and that is the moon speced shadow form. At gm in spec it will add another 1.3 move rate while in shadow form, which is stealth to kick in your boots of skulking too.

    You can also only have 2 active avoidance skills active except for the earth speced shield of crystal is like the moon speced shadow form and will stack on top of 2 other avoidance skills.
     
  12. Scanphor

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    Oo interesting - I didn't know that Earth Shield was an exception to the two avoidance buff rule <quickly adds fortify defenses to his Earth alt's deck> :)
     
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  13. Black Tortoise

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    My characters that use heavy armor carry around potions of wolf speed and train Dash to at least lvl 80. The combination of those two is quite fast.

    Otherwise my main has almost GM sprint and GM dash. I just use both together and its fast enough for me :)
     
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  14. Mac2

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    If you use bezerker stance, at level 140 its a 2.7 move rate, mostly I just use that and dash on my physical build so I can use fitzowens lute for healing.
     
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  15. Time Lord

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    The math on some seem right, but I'd love to see a short distance speed test between all these :D~TL~
     
  16. Alioth

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    You’re going to sponsor track and field day? I’ll sign up. :)
     
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  17. Time Lord

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    "I gotta get in allot better shape for this stuff" :p
    [​IMG]

    :rolleyes: I saw one of my friends "zip" by me in town the other day. He seemed pretty good on the straightaways, but he did seem to need a bit more bumpers around those tight turns :D~TL~
     
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  18. Barugon

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    [​IMG]
     
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  19. Mac2

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    Looks like that guy has bumpers built in :).
     
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