1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugs… QA 101 Document
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

multiplayer xp bonus in locked dungeons

Discussion in 'Player Made Dungeons' started by Alley Oop, Mar 8, 2019.

  1. Alley Oop

    Alley Oop Bug Brigade – Bug Hunter

    Messages:
    8,006
    Likes Received:
    13,014
    Trophy Points:
    153
    03/08/2019 22:42
    Title: multiplayer xp bonus in locked dungeons
    Reproduction Rate: 100%
    Blocker? no
    Details: if you lock doors from a lotstone, that includes basement and dungeon entrances, yet if you set your matchmaking to open and enter a dungeon, you get more xp per lich, even if no one else can get in because the entrance is locked. it's forced multi anyway: my testing partner entered my instance out of party even after i changed my matchmaking to party, so having a bonus for setting multi is pointless
    Steps to Reproduce:
    User Specs:
    OS: Linux 4.20 ManjaroLinux 18.0.3 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 24053
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.Linux.64.930.Date.03.08.19
    Area: POT_forest_metropolis_02_template/Stinging Tree Hollow
    Area Display Name: Stinging Tree Hollow
    Loc: (127.0, 41.2, -69.5)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAyX3RlbXBsYXRlfFN0aW5naW5nIFRyZWUgSG9sbG93fCgxMjcuMDExLCA0MS4xNzIsIC02OS40NzQpfCgwLCAwLjk2LCAwLCAtMC4yOCl8Mjc0LjA5MDl8MTQuMzcwNTl8MTg=
     
    Lazlo likes this.
  2. Lazlo

    Lazlo Avatar

    Messages:
    1,098
    Likes Received:
    2,471
    Trophy Points:
    113
    Even if unlocked, multi player bonus seems like an oversight given that it's very easy to have an entrance that no one will ever see anyway.