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NB prefixed exposed variables return Hexadecimal data

Discussion in 'Ink NPC Dialogue' started by Owsley, Jan 10, 2022.

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  1. Owsley

    Owsley Avatar

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    Title: NB prefixed exposed variables return Hexadecimal data
    Reproduction Rate: 100%
    Blocker? No
    Details: There is a bug with the NB prefixed exposed variables. They are returning a hexadecimal string in addition to the ASCII text (see below)

    [​IMG]

    Steps to Reproduce: Run the below script in a conversationalist.

    Test code that displays all the exposed variables:
    Code:
    VAR QACounter=0
    VAR currentScene = ""
    VAR playerName = ""
    VAR adventurerLevel = ""
    VAR producerLevel = ""
    VAR playTimeNumber = 0
    VAR playTimeString = ""
    VAR PVPFlagged = 0 //- returns 0 or 1
    VAR VirtueTruth = 0 //- returns -1 if less than -50, 0 if -50 to 50, and 1 if greater than 50
    VAR VirtueLove = 0 //- ""
    VAR VirtueCourage = 0 // - ""
    VAR NBDayOfWeek = ""
    VAR NBMonth = ""
    VAR NBSeason = ""
    VAR NBPeriodOfDay = ""
    VAR NBPhaseOfMoon = ""
    VAR NBWeatherName = ""
    VAR NBWindType = ""
    playerName {playerName}
    adventurerLevel {adventurerLevel}
    producerLevel {producerLevel}
    playTimeNumber {playTimeNumber}
    playTimeString {playTimeString}
    PVPFlagged {PVPFlagged}
    VirtueTruth {VirtueTruth}
    VirtueLove {VirtueLove}
    VirtueCourage {VirtueCourage}
    currentScene {currentScene}
    NBDayOfWeek {NBDayOfWeek}
    NBMonth {NBMonth}
    NBSeason {NBSeason}
    NBPeriodOfDay {NBPeriodOfDay}
    NBPhaseOfMoon {NBPhaseOfMoon}
    NBWeatherName {NBWeatherName}
    NBWindType {NBWindType}
    ->END