I would like to create an inky script for a conversationalist with text that makes it looks like another conversationalist is injecting a comment....
Title: NB prefixed exposed variables return Hexadecimal data Reproduction Rate: 100% Blocker? No Details: There is a bug with the NB prefixed...
The past week I've been upgrading my scripts to incorporate the use of the new external functions and variables. This thread will serve as a place...
Reproduction Rate: 100% Blocker? No Details: Inky vars returning invalid data. See guard conversationalist at Westend Loc: (20.1, 11.9, -130.5)....
I see that loading and saving variable data is coming soon (in QC?). Does this open up the potential for variable namespace collisions? If Player...
Title: Silver Mini Automaton Bugged? Reproducible? Yes Blocker? No Details: Changing name does not alter prompt in dialogue. Steps to Reproduce:...
As far as I know, Conversationalists do not currently receive any info from the game via Inky about a player when that player opens up the...
Greetings Novians! Do you have one of the conversationalist NPC's and do not know how to get him or her to talk? If so, you are in luck! Jarvi...
Here are my biggest wishes: First, I'd like to purchase one of the base NPC types (Player Vendor, Banker, Combat Merchant, Beggar, etc) that is...
Now that Inky is working how about adding actions so that a choice in the dialog will trigger an action. Like the Vendors and Skill trainers...
Lets create a thread specifically for the purpose of learning what we can do with Inky, tips and tricks and sharing examples of code and...
Separate names with a comma.