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[Need More Info] Targeting failure

Discussion in '*** Bug Report Archive (After R75) ***' started by Jakkal, Apr 21, 2021.

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  1. Jakkal

    Jakkal Bug Hunter

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    04/21/2021 06:11
    Reproduction Rate: happens regularly but sporadically

    Blocker? no, but its been an ongoing issue and frustrating

    Details: Target was locked on and directly in front of me. Single target shots hit everything in the area EXCEPT for the locked on target. The locked on target should always be the target hit. Don't override that, ever. I fired 8 to 10 shots at the locked on target facing it directly from different locations/angles. Not a SINGLE shot hit the locked on target.

    After leaving the area and returning, the target locked on and worked this time, hitting the intended target, not the other targets in the area. Targeting works most of the time, but fails a lot too.

    This is NOT a scene issue. It happens everywhere against any type of target. It is purely a targeting issue where the locked target is being ignored for some reason. Players have complained about this issue for ages.

    Steps to Reproduce: Target stuff in areas of multiple targets and shoot. Keep doing that and eventually it will happen where your intended target is totally ignored even if it is directly in front of you.

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8) System RAM: 16317
    GPU: AMD Radeon (TM) R9 360 GPU RAM: 2024
    SotA.Win.64.1376.Date.04.09.21
    Area: Novia_R9_Forest02_03
    Area Display Name: Ulfheim
    Loc: (170.8, 56.7, -100.3)
    Debug: Tm92aWFfUjlfRm9yZXN0MDJfMDN8fCgxNzAuODIsIDU2LjY1OCwgLTEwMC4yODIpfCgwLCAtMC4zMjYsIDAsIDAuOTQ1KXwtMzMxNTguMDJ8MjQuMTI3NjZ8MTMuNzI5OTk=
     
    Last edited: Apr 21, 2021
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  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    @Jakkal, what was your target?
     
  3. Echondas

    Echondas Bug Hunter Bug Moderator

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    @Jakkal Was the locked target far away from you out of range, and the attacks perhaps going to one that was closer?
     
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  4. Jakkal

    Jakkal Bug Hunter

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    The locked target was directly in front, both camera and avatar facing it, at roughly 1/4 my bow range, so close to me. The targets that were hit were further away and not directly in front. I did move to try different angles but the whole time I was at approximately the same range. The shots were hitting various unselected targets, so no target was hit consistently. The target was also moving to attack so not an issue with it being bugged out.

    I've seen this happen a ton of times with the locked target both closer and further away. Facing doesn't appear to matter either as I've had a locked target directly in front and the shot will instead hit some target on the periphery of my view.

    I don't think any situation should occur where the locked target is overridden. If something, even another creep is in the way, the locked target should have a cover bonus. If the locked target is not at the correct facing (ie in front) then no shot should be fired, even if an alternate target is being faced because that alternate is not the locked target.

    Players have complained about targeting ever since I joined shroud. It's nuts that something so simple as a locked target doesn't work correctly.
     
    Last edited: Apr 22, 2021
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  5. Echondas

    Echondas Bug Hunter Bug Moderator

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    @Jakkal I feel your pain.. I might just be used to the behavior after all these years.. I'll try to look at it from a fresh perspective today and see if I can repro what's happening for you.

    One suspicion, and something I submitted as a bug way back when and a wishlist more recently -- is that the game's targeting works based on the camera controller.. not the player controller.. meaning.. if your character is literally facing a target in game, but you spin the camera controller.. which is your perspective as a player... auto-attack will stop until you spin your camera back at the enemy.. if you aren't using AA but using glyphs, I bet it works the same way.. so that could be what you're seeing here? This messes me up when I'm in a party, because I like to maintain 'situational awareness' and swing my camera around to see what's going on, but then my efficiency at fighting is diminished.

    https://www.shroudoftheavatar.com/f...stops-auto-attack-can-this-be-changed.162598/

    PS:

    I just tested this with Laz.. using a glyph while your character is facing a locked target but the camera is facing away, the glyph will miss -- fireball does work tho (shoots out of your back) probably since you need to aim it.

    Also interesting, if you have a target locked and have your character not face it anymore, and then swing the camera back so its facing the target, your character will spin and start auto-attacking.
     
    Last edited: Apr 22, 2021
  6. Jakkal

    Jakkal Bug Hunter

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    Skeleton Mage
     
  7. Jakkal

    Jakkal Bug Hunter

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    Edited my description to include the fact that both my avatar and the camera were facing the direct directly. I know what you mean though, in that the camera facing affects targeting. That is a pain, but not the targeting issue I was having.
     
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  8. Echondas

    Echondas Bug Hunter Bug Moderator

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    @Jakkal I think I have a 100% repro for your bug report.. Please test and confirm this is what you were reporting:

    - Get aggro from more than 1 mob, ie: a pack of wolves or skeletons, so they are actively attacking you.
    - Lock onto the target you want to attack and observe hitting them
    - Spin your camera (not your player) towards another target that is attacking you
    - You will now attack a different hostile target that the camera is facing. not the locked target.
     
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  9. Jakkal

    Jakkal Bug Hunter

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    That is not my issue so I can't use those steps to replicate it.

    I had no agro initially and both camera and avatar were always facing the locked target. I know what issue your referring to and its a different issue although both need fixing. This is not limited to this scene or location. It's an issue with the targeting system where the locked target is overridden. That should NEVER happen. If I don't have line of sight to the locked target just don't shoot, or give it the cover bonus, do not override the target. I don't know how to replicate it other then random chance. I've had several times in the past where my shot hits a target in front or behind my locked target even though the avatar and camera are facing the locked target. I've never seen any cause for it that would make it replicable.
     
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  10. Echondas

    Echondas Bug Hunter Bug Moderator

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    @Jakkal Doh.. I was hoping I found steps for your issue.

    Any chance you can get a video of this targeting issue happening, since I can't seem to recreate it myself? This would let me verify the bug and submit it to the queue, and the developers could use your video to try and figure out what's happening/not working.
     
  11. Jakkal

    Jakkal Bug Hunter

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    Not likely. Could take me 100 hours before it occurs again and my processor doesn't handle the game well since the march release. If video doesn't affect my frame rate I'll try, but as I said it could take ages. Most often its only 1 or 2 shots that fly off at another target, not the intended locked target. I think what the issue might be is that some terrain map issue is causing the visible locked target to be treated as out of line of sight so a secondary target is automatically targeted, even though to the player no line of sight issue exists between the avatar and the locked target.
     
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