New Recipes

Discussion in 'Archived Topics' started by CatweazleX, Sep 12, 2018.

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  1. CatweazleX

    CatweazleX Avatar

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    Carpentry: Crafting Stations
    May use a symbol to decide which table it is, while the recipe for every table is the same.
    After this please remove the crafting tables from the NPC Decoration Vendor

    Alchemist: Crafting Station Engraving Kits.
    - Silver: +10% speed, +1% exceptional/success chance
    - Gold: +10% speed, +5 skill
    - True Bronze: +15% speed, +9 skill
    - Heavy Iron: +15% speed, +2% exceptional/success chance
    Either not usable on Add-On-Store crafting tables or they overwrite the +5 skill.
    Instead of a set of new engraving kits, may the tool engraving kits can be used on the tables too.

    Alchemist: Tool Engraving Kits
    Should be usable on crafted tools, like the cleaver and cooking pot.

    Alchemist: Tool Repair-Kits
    This will give the alchemist also a repair kit. So all 5 producers have a repair kit to craft/sell/use.
    After this, please remove the repair kits from the NPC Combat Merchant or raise the prices to at least 250 gold. Also it would be good if someone check the recipes of existing repair kits, currently it is not possible to craft repair kits (under/below?) < 100 gold. (This why no-one sells them, except the dropped ones)

    Repairing on the table. The maximum repair on tables is 40 points. Exactly like field repair. One should be able to repair the amount of 'durability' his/her repairing skill is. Field repair should be the half of the skill.
    Additionally repairing on the table should add a chance, depending on repair skill, to add some points back to max. durability. Field repair should have a chance to loose max. durability on repair. Also depending on repair skill.
    This should also be true for tools! Tools can be repaired on the carpentry or blacksmith table.

    Carpentry/Blacksmith: Tools
    All tools should be craftable. One part on the carpentry table another one on the blacksmith table. Exceptional tools should have higher max. durability. Craftable tools should be engrave-able. Exceptional tools may add 10-20% more to the effects given from engraving kits.
    After that remove the tools from the NPC vendors, or give them a higher selling price. Crafted tools should have a chance to sell cheaper as any NPC.

    Basement Latch: The NPC selling price is to low, please raise it to at least 500 gold. Or remove it from the vendor. The production cost for crafted basement latch is higher then 100 gold.

    Smelting: Empty glass Jar, Empty Flask and empty Bottle.
    Please add recipes to craft this items. The empty Bottle is used to get milk from cows -> Bottle of Milk.
    After that remove all fruits, empty glass jar, empty flask and everything that is craftable/growable from the cooking vendor and all other vendors. Seeds should be remain.

    This is not a recipe. It would be good if the normal / player vendor will be changed to a daily fee instead of a commission. That can be shown in the tax window, where the fee can also be payed. The commission free vendor can also be shown there like the tax free LOT deeds. This has the advantage that both vendors, the commission free and the normal one, use the same interface. Also you can do exactly do the same with the vendor as with the commission free. E.g. buying and selling seeds at NPC prices.
    The daily fee might be 100 gold coins per day.
     
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