not sure if it's a bug, but ...

Discussion in 'Lua Discussions' started by Feldon Grimshaw, Nov 12, 2019.

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  1. Feldon Grimshaw

    Feldon Grimshaw Avatar

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    Iin the "ShroudOnConsoleInput" method, if i grab every line that has a type of "CombatSelf" or "CombatOthers", and also contains the words "and hits" - meaning combat is going on and a hit took place,

    IF i then do one or more string.match(...) with some pattern in there, funky things begin to happen. For example, if i'm fighting a large wolf, with 220 health, normally i just whack it once or twice and it's dead, BUT with this parsing going on, i literally have to hit it for about 30 seconds before it dies, doing several thousand points of danage to it. but if i comment the string.match out, it goes back to normal.

    and if instead of using string.match, i use string.find and string.sub to accomplish the same things, there's no problem.

    so somehow calling string.match is gumming up the system.
     
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  2. Drake Aedus

    Drake Aedus Avatar

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    This deserves more testing.
     
  3. Feldon Grimshaw

    Feldon Grimshaw Avatar

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    i will post a simple script demonstrating the issue later tonight when i'm done with work.
     
  4. Feldon Grimshaw

    Feldon Grimshaw Avatar

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    ok, i've created a short video showing off the issue, and i'll include the code snippet if you would like to try it yourself.

    @Drake Aedus @Chris

    https://www.twitch.tv/videos/507959658

    Code:
    function ShroudOnConsoleInput(type, player, message)
        -- message has a preamble "to <recipient[s]> [<type>]: the message"
        --this will strip off the extra stuff in front and deliver just "the message"
        local msg = string.match(message, '.*: (.*)')
    
        if (type == 'CombatSelf' or type == 'CombatParty') and string.find(msg, 'and hits') ~= nil then
            --this parses out the victim of the attack, but doing it this way causes bad things during combat
            local victim = string.match(msg, '.*attacks (.*) and hits.*')
    
            --this code does the equivalent thing, but doesn't cause bad things during combat
            --local victim = string.sub(msg, string.find(msg, 'attacks')+8, string.find(msg, ' and hits')-1)
    
            ConsoleLog('combat victim: ' .. victim)
        end
    
    end
     
  5. Drake Aedus

    Drake Aedus Avatar

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    Next wild breaking test, string.match incoming damage and see if you before invincible, lol...
     
  6. devilcult

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    an error in code stop all receiving packet or sending or something which do that. Error shouldnt stop anything
     
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