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NPC Mages don't make sense

Discussion in 'Release 38 Feedback Forum' started by Poor game design, Jan 28, 2017.

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  1. Drocis the Devious

    Drocis the Devious Avatar

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    All npc mages do (for the most part) is throw fireballs. But when you loot them, they have completely random spell reagents. How about making them drop only what it takes to cast fireballs? Or perhaps give them more spells.

    I almost forgot to mention, mages often have wands and staves, which makes no sense. Pick a lane! :)
     
    Last edited: Jan 28, 2017
  2. Net

    Net Avatar

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    I reallly hope they will actually cast spells. I am so annoyed with them having superpowerfull staff casting homing fireballs but when you loot them it is half broken shady staff and one or two reagents...

    I would really like to see them actually having reagents and having chance of running out of them if you do not kill them quickly... wish humanoid NPCs used actrually combat the way players do...
     
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  3. Tiina Onir

    Tiina Onir Avatar

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    Be careful what you wish for. If the NPCs used a decks like we do, they'd also get to combo and stack. (despite my warning, I'd like that)
     
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  4. Net

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    But then I could use more chaos magic on them.
     
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  5. Svahn

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    Hopefully this is coming.
     
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  6. Quenton

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    Mages in combat aren't going to be casting spells like light and dash and blink just so you can have visual confirmation that they are dropping the appropriate reagents for spells they are able to cast !!
     
  7. Tiina Onir

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    Fair cop, but it would still be nice to have them to actually be carrying the stuff they are suing rather then using a drop table.
     
  8. Quenton

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    Mages sometimes run out of particular reagents they are using just as they die, unfortunately
     
  9. Damian Killingsworth

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    I sort of remember getting Confusion cast on me by Ebon mages unless I accidentally cast it on myself.
     
  10. Tiina Onir

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    FTFY
     
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