Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Npc Variations

Discussion in 'Release 2 Feedback' started by JAMorton, Jan 24, 2014.

Thread Status:
Not open for further replies.
  1. JAMorton

    JAMorton Avatar

    Messages:
    76
    Likes Received:
    89
    Trophy Points:
    8
    Gender:
    Male
    Location:
    United Kingdom
    Its probably because it is still so early in the game design but I feel that there should be more varied npc's wandering around instead of the same looking ones everywhere you go, and that they need to have much more improved AI so they don't look lifeless so that the world would seem more like a living place.
    All in all I have enjoyed R2 and look forward to the next test, there have been some improvements in this but there is still a way to go yet. I look forward to the future of Sota.
     
  2. NRaas

    NRaas Avatar

    Messages:
    3,984
    Likes Received:
    5,841
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Glenraas

    I agree. It has been noted by the devs that NPC routines are being considered as part of the final design, harking back to the old Ultima games where the characters would change positions in town based on the time of day.

    From the looks of it right now, I would say that has not yet been implemented though. :)
     
Thread Status:
Not open for further replies.