OCX Tools

Discussion in 'Player Created Lua Script Repository' started by Feldon Grimshaw, Dec 31, 2019.

Tags:
Thread Status:
Not open for further replies.
  1. Feldon Grimshaw

    Feldon Grimshaw Avatar

    Messages:
    256
    Likes Received:
    447
    Trophy Points:
    28
    Hello everyone. I've just released OCX Tools 2.0.2.

    You can download the mod here.

    Just unzip it over top of your existing mod. It will keep all your save files.

    I've got a new walkthrough video here for anyone who'd like to see all the new features.


    Enjoy, and let me know if you have any issues.

    What's new in 2.0.2
    This adds additional options to the preferences screen. You can now choose whether or not to see who comes online, and you can adjust the window scaling options.
    [​IMG]
     
    Last edited: Dec 15, 2021
  2. FrostII

    FrostII Bug Hunter

    Messages:
    5,871
    Likes Received:
    11,022
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Pacific Northwest
  3. amarious

    amarious Avatar

    Messages:
    373
    Likes Received:
    972
    Trophy Points:
    43
    Gender:
    Male
    Very nice my friend! Lookin good!
     
  4. Barugon

    Barugon Avatar

    Messages:
    15,649
    Likes Received:
    24,267
    Trophy Points:
    153
    Gender:
    Male
    How are you able to have an avatar other than the lot owner attack your practice dummy?
     
    addrox likes this.
  5. Margaritte

    Margaritte Avatar

    Messages:
    620
    Likes Received:
    2,289
    Trophy Points:
    105
    Gender:
    Female
    Location:
    California
    As long as the lot owner is present, you can use the dummy, pretty sure.
     
  6. Barugon

    Barugon Avatar

    Messages:
    15,649
    Likes Received:
    24,267
    Trophy Points:
    153
    Gender:
    Male
    Thanks. Forgot about that.
     
  7. Archer

    Archer Avatar

    Messages:
    285
    Likes Received:
    196
    Trophy Points:
    40
    Location:
    UK, EU, Terra
    Tried getting this running on Linux. After jumping over the usual problems (like the filepath bug) I got it started and immediately hit an error: Lua error chunk_5:[1,11005-11031]: Attempt to index a nil value

    Given the lack of formatting there's no way I can debug it ;-)
     
  8. Daxxe Diggler

    Daxxe Diggler Avatar

    Messages:
    2,692
    Likes Received:
    5,710
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Virtue Oasis - Hidden Vale
    Just watched the video. I think the ability to move any of your elements is one of the best features. Looks great so far. Looking forward to trying it and seeing what else you add to it.
     
    Feldon Grimshaw likes this.
  9. Malek Zandor

    Malek Zandor Avatar

    Messages:
    57
    Likes Received:
    79
    Trophy Points:
    8
    Well done - thank you
     
    Feldon Grimshaw likes this.
  10. Daxxe Diggler

    Daxxe Diggler Avatar

    Messages:
    2,692
    Likes Received:
    5,710
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Virtue Oasis - Hidden Vale
    DPS Meters don't include pet damages?
     
  11. Archer

    Archer Avatar

    Messages:
    285
    Likes Received:
    196
    Trophy Points:
    40
    Location:
    UK, EU, Terra
    One suggestion. Instead of having two entries in the Lua directory, consider having the images one under the ocx one: i.e. ./ocx/images
     
  12. Morgathys

    Morgathys Avatar

    Messages:
    209
    Likes Received:
    321
    Trophy Points:
    18
    Gender:
    Male
    I'd like to suggest to the possibility to rename timers =)

    Great tool, ggwp!
     
  13. Feldon Grimshaw

    Feldon Grimshaw Avatar

    Messages:
    256
    Likes Received:
    447
    Trophy Points:
    28
    No, but .. they probably should. I'll add it to my list.
     
  14. Feldon Grimshaw

    Feldon Grimshaw Avatar

    Messages:
    256
    Likes Received:
    447
    Trophy Points:
    28
    Why didn't I think of that? It's only this way from some left over cruft before I made an installer. I'll rearrange things. Good idea.
     
  15. Feldon Grimshaw

    Feldon Grimshaw Avatar

    Messages:
    256
    Likes Received:
    447
    Trophy Points:
    28
    How do you mean? Like adding a title above each timer that you can change?
     
  16. Murphy

    Murphy Avatar

    Messages:
    82
    Likes Received:
    81
    Trophy Points:
    20
    Gender:
    Male
    Location:
    Atlanta, Ga
    Are wildcards a possibility when adding/subtracting things to loot table ie. "!addloot * Fragment" "!addloot Pine *" "addloot Rusty *"
     
  17. Feldon Grimshaw

    Feldon Grimshaw Avatar

    Messages:
    256
    Likes Received:
    447
    Trophy Points:
    28
    hmm, that would be a bit more challenging, technically, because it's just doing name matching. additional state would need to be kept, but yes, it's possible. i'll think about it.
     
  18. Zurthock

    Zurthock Avatar

    Messages:
    52
    Likes Received:
    50
    Trophy Points:
    8
    Gender:
    Male
    Location:
    Montreal, QC
    The XP button doesn't do anything for me anymore. The first time it worked and now every time I click on it, nothing is showing up. I've reloaded, bounced the game and re-copied the files, without success. Any one has an idea?

    Thank you,
    Z.
     
  19. Feldon Grimshaw

    Feldon Grimshaw Avatar

    Messages:
    256
    Likes Received:
    447
    Trophy Points:
    28
    In the Lua/ocx directory, here is a file named "xp-[your avatarname].dat". if you delete that file, it should reset the xp window.
     
  20. Echondas

    Echondas Bug Hunter Bug Moderator

    Messages:
    3,782
    Likes Received:
    4,000
    Trophy Points:
    165
    Gender:
    Male
    Location:
    NY
    The script loads but nothing appears on the screen? This is with latest greatest as of right now.

    Ah -- hitting Ctrl-Shift-F12 made the menu appear.
    (nothing appears on screen automatically after the script loads initially or doing a /lua reload)
     
    Last edited: Jan 4, 2020
Thread Status:
Not open for further replies.