Something we have very little of is any actual or meaningful Choice and Consequences in the game. I was thinking of at least something a player could do that would at least contain some elements of choice and consequences, and related to the setting and lore of the game. This is also a sort of prototype system you could use and incorporate into other areas of the game as well. It also could work with your new Reputation System possibly. This could then be something worth perusing that does add value and content to the game. Overland Satyr Encounter On the overland there would be a new creature players could find on the overland map, a Satyr encounter. On entering the encounter, the player is presented with a quick description "You happen upon an intense confrontation of a group of Satyrs and Fauns". *A group of various Satyrs named Sandmen Satyr and then a group of Fauns named Runner Fauns would be in the scene. Spoiler: Made up Lore Satyr Sandmen are a group of Satyrs that are specifically hunting down and killing any Fauns that have learned to beak the Satyr control on them. The Runner Fauns are a group of Fauns that have learned to break the Satyr control on them and are teaching the teachings of Perri the Unchained to other Fauns. A dialogue window will open and have some dialogue from the Satyrs like "Ho Ha! Puny human. This is no concern of yours! Leave us be." A dialogue from the Fauns would come up like "Please help us human! These cruel Satyrs only want to hunt us down and kill us!". And then 3 dialogue choices: Assist the Satyrs. Assist the Fauns. Leave. Selecting to assist a faction, will then set the other faction hostile (you have this functionality already in Crooked Shank, in that you can set a faction to be hostile to a player. I don't know the limitations of that however). Or if the player selects Leave they then are teleported to the Overland Map. After killing the faction that was set to hostile, A message will be displayed overhead like "You helped the cruel Sandmen Satyrs slaughter the Runner Fauns" or "You helped the Runner Fauns from being slaughtered by the cruel Sandmen Satyrs". The player then will get a point of reputation for the faction they decided to assist. Assisting the Satyrs would give the player 1 point in Sandman Satyr Reputation, and -1 point in Runner Faun Reputation. Assisting the Fauns would give the player -1 point in Sandman Satyr Reputation, and 1 point in Runner Faun Reputation. This Reputation point can only be raised one point a day (like the daily oracle test). The player can continue to do these scenes over and over, but no additional Reputation points will be adjusted, until the daily quest reset timer is set. The faction the player helped to assist would then thank the player and give a small gold and XP reward. This small gold and XP reward could be repeatable, but the player can however only get one reputation point a day. Reputation After the players has gained around 100 reputation points, the player has now made a clear choice they really do want to help the Satyrs or the Fauns. On entering the Overland Scene, both the Sandmen Satyrs and Runner Fauns now recognize the player. A dialogue window would open and some dialogue from the Satyrs and Fauns dependent on the Reputation the player has with each faction will be shown: 100 Satyr Sandmen Reputation a Satyr dialogue like "Ho ha! The ally of the Satyrs is here! Let us revel in slaughtering these troublesome Fauns!". Dialogue from the Fauns would be like "The murderer of Fauns is here! We will fight you to the death! So be it!". And then an option to assist the Satyrs or Leave. 100 Faun Runner Reputation a Satyr dialogue like "You! We will crush your puny head to a pulp human!". Dialogue from the Fauns would be like "The friend of the Fauns is here! Help us CHARNAME!". And then an option to assist the Fauns or Leave. The player then can continue to raise 1 point in this one Reputation once a day. Conclusion and Consequences After the player has attained 200 points in a factions Reputation, after killing the hostile creatures, and then speaking to the faction they are assisting, the player would be thanked by that faction and then different rewards would be given to the player: 200 Satyr Sandmen Reputation: The player receives the title "The Cruel Ally of the Satyrs" and would also receive a Cruelly Enslaved Faun decoration pet. This decoration pet cannot be renamed and is account bound. This could also possibly be a Tamed Creature that could be used in combat as well. 200 Faun Runner Reputation: The player receives the title "The Ally of the Unchained Fauns". They would also receive a quest item "The Hymn of Perri the Unchained" and is account bound. (optional) All of the non quest related Fauns in the game will either thank the player for being a friend to the Fauns or will no longer say anything to the player who assisted the Satyrs. A small change to Perri's dialogue could also be made depending on the players faction rating. Or a bark dialogue variant that uses this Reputation variable could be seen by the player. (This might require too much work however, to edit all that and is just an optional suggestion). (optional) The "The Hymn of Perri the Unchained" could be a usable item that could be used once a day(?) and lasts for like 15 minutes. This would put a music like aura around the player, and in a scene where there are Satyrs and Fauns, Fauns within this area of effect would get an effect placed on them that makes them stop attacking the player and move far away from the player. (This might be way too complicated to code, and is just a suggestion). Such a system would at least give the player some kind of accomplishment and the feeling they did make a choice that they are now stuck with (but is not debilitating to the player). Other variants of this system could be used in quests in scenes or in other overland encounters. And I'd like this to always be tied to the lore within the current game as well. Just an idea and suggestion and perhaps maybe some or all of this might spark some idea with the Dev Team. I just had this idea the other day and just wanted to share. Thanks! *Or name them whatever. This is obviously a Logan's Run reference.