Owls Head has 3 entry points, South Exit, West Exit and Town Crier The main city however is quite a run further north so the map could need another point of entry like perhaps "Inner West Gate". It would not take away from exploring the city as the entry point would only be usable once you had visited it.
We don't usually add extra entry points unless they are along the edge of the scene or there's an "inner entry" alternative like a dock. I'll take a look around and see if some better means to cross the city can be sensibly added. Issue #71524
The town crier is in the central area by the crafting pavillion and stables. That is more than what we used to have. And the lunar rift but that is time based. I guess at the end of the river where it zones off could be used....up a ways from the sewer entrance .
Or some place in the upper city - e.g. the main market or the building in which the Lord of the City resides in.
While we are at this town - can it get an Oracle shrine there? (Or can we get shrines for our homes?)
Isn´t one of the shticks of the Hidden Vale that they are so independant that they don´t need Oracle shrines there and that Kingsport only very recently allowed one after the influx of ships dried up?
Yeah exactly: The Hidden Vale has been a land apart from Novia for generations now. The Oracle still seems to be aware of events there, as much as anyone can tell, but the people there hold no love for her. There is more Hidden Vale lore here https://sotawiki.net/sota/Hidden_Vale if you would like to read more.