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[Patch Pending] Vikland - Bad Navmesh?

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Garfunkel Humperdinck, Oct 14, 2022.

  1. Garfunkel Humperdinck

    Garfunkel Humperdinck Bug Hunter

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    10/14/2022 12:34
    Title: Vikland - Bad Navmesh?
    Reproduction Rate: 100%
    Blocker? No
    Details: Critters get stuck at this spot and bounce infinitely. They died way up in the air.
    Steps to Reproduce: Watch critters walk through here and get stuck.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Ryzen 5 5600X 6-Core Processor (12) System RAM: 32678
    GPU: AMD Radeon RX 6600 GPU RAM: 8146
    SotA.Win.64.1587.Date.10.10.22
    Area: Mistrendur_R2_Vikland
    Area Display Name: Vikland
    Loc: (-87.8, 150.0, 139.3)
    Debug: TWlzdHJlbmR1cl9SMl9WaWtsYW5kfHwoLTg3LjgwNCwgMTQ5Ljk3NCwgMTM5LjMwMyl8KDAsIC0wLjE4NiwgMCwgMC45ODMpfC0zNzMuOTEzNXwtNDIuNzA3MzN8NS4zMDYxNDU=

    [​IMG]
     
    Last edited: Oct 14, 2022
  2. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Thanks for the report! I've been still working on Vikland and have done some terrain and path grid changes already. I'm sure this problem is already fixed, and that fix will be live with the next release. (No issue number)
     
    Garfunkel Humperdinck and Anpu like this.