This is a fundamental, majorly broken portion of crafting in SOTA right now. Please *stop* adding new patterns to the game (like the rusty sword done in this release) until this is resolved. Patterns should *not* prevent the ability to gather scraps and components from salvaged items. Particularly now that GM+ salvage *increases* the rate at which patterns are generated. Patterns serve little purpose in the game as a whole, while scraps and components are major aspects of the game. Even for the few people who want these junk items, no one needs several hundred of them. Potential solutions that should make their way into *this* release. a) Patterns are just another potential component drop b) Players have the option to disable salvaging for patterns c) An entirely different button exists on the crafting table for "pattern salvaging" Option (a) seems like it would be the least amount of work and fit better with the overall crafting architecture. (b) is probably the next easiest implementation wise, while (c) would take a significant amount of work and is probably generally undesirable all the way around. Thanks.