Since I searched in vain for an actual performance guide I will start to create one. This is a "work in progress". "Camera Effects". That's the ultimate performance killer atm. Usually it only works well within the first areas. In any areas you enter afterwards it may take 50-90% FPS! Disable it. "Detail level / Level of Detail: Like AoiBlue wrote, this option has perhaps the biggest influence how long your game works without getting the performance issues. This is especially true in big Player owned Towns, as well as in some adventure maps which are made with many small details. Same is true if the map allows a very far sight; a good example for this is Highvale, outside the Monastry (I get lag there with any options I set.) "Resoluion": If your PC is fast enough for whatever you use usually (no low FPS in fights on the first map) don't change it. Effects of changes are minimal if your hardware usually does run other games without lag at that resolution (*caught* most of them with much more complex graphics *caught*) . If you have a cheap or very old LCD it's important that you use the ideal one for it, because you may get all kind of errors (from lag to your screen gettiung black or in very worst cases even broken (especially if it gets glaring white and then even more glaring white turn it off!) if you use a wrong one. "Frequency" (the number in Hertz behind the resolution). Same; but if it was set above 60 Hz try to set it to 60/59Hz if your game is constantly slow and look if you may see any difference. I don't see one in SotA, but in many other games (*mumbles* but most of these may reach higher framerates than 60 FPS). This setting is most important if you use old CRT monitors, Head mounted displays (Occulus etc) or 3D shutter glasses. As with the resolution you should be sure your monitor may do the higher ones before you try it out. These might also damage very old CRT and old LCD monitors if set to high for a longer time (most OS will not show these or the monitor powers off before damage is done nowadays, but better be safe than sorry. Especially if you use customized / override monitor settings be careful with both options). "Fullscreen": If you have no fullscreen issues and if you use no other tools while playing use it. Most games are faster with it. With SotA this also had no effect on my framerate for my PCs (on the slower one perhaps a bit). "Depth of field" <Quote AoiBlue> In this feature a range is selected as "in focus" and the further you move from that distance, the more blur is added. </Quote> "Camera Bloom" enable it, if you have a good Graphic Adapter (I guess Nvidia 1080 or faster adapters) "Volumetric lightning" same. Might help a bit to disable it if it gets slow in some kitchy Player owned towns or when many spells are cast, fires burn etc. But even if I set off any lightning in the options and set all sliders to the lowest possible settings to many dynmic lights / fog / rain kills the performance. "Periphal Lightning" Didn't work for me with AlienFX, nore with Roccat Talk or AMDs light system "Cull interior deco" disable only if your load times are unbearable (and this game loads really, really looooong.. even if you use NVME drives). However it will lead to more FPS drops ingame if it is disabled "Aggresive Deco Loading": I'm not 100% sure what this does, but in other games "Aggresive loading" is usually more taxing for the disk, but you get shorter loading times. So I think enable it if you use NVME or SSD which doesn't have a heat problem. Disable if your SSDs run hot. Also disable it on Laptops or if you are still using a classic harddrive. "Load time baking": Leave it on if you have enough memory. It will heighten your load times, but it's better to have as much of the game loaded before you enter an area (else your FPS will suffer more often) "Cloth simulation": Not sure about this one, but disabling this option might possibly help if you get framedrops around players and NPC. "GPU Occlusion" If you have a high end PC enable it, if you get problems try to disable it as one of the first options "Field of Views" & "Camera distance": High settings here might be much more taxing for your PC. First person view might help with some performance issues, but is usually for solo plying or immersive players. I use it all the time, while not in a party, but it lacks oversight; especially if your Filed of View (First person) isn't set to maximum. (@Devs: Pretty please add some screen effect for 1st person when you got hit in the direction of the opponent hitting you (like a short red flash on the left/right/bottom screen side for each hit - like most 1st person games do). A possible work-around might it be adding an option which does a full reload of the game each time you change the area / map. Or perhaps add a slash command like /reload for that) ----- My testgear: AMD Ryzen 9 3990X 64GB RAM Nvidia RTX 2080 Super NVME SSDs Ultra-widescreen Monitor (3440x1440) & Intel I7 4790 32 GB RAM Nividia 1080 NVME SSD Same monitor Would it suprise someone, that my old Intel gets the performance issues later than the AMD? The code is most likely Intel optimized. To be exakt I get mostly even the same framerates out at the same settings..