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Player Dungeon Example (125 Points) - incorrect footsteps SFXs on the stone/marble floors

Discussion in 'Sound, Music, Audio, & Instruments' started by Morgana Pendragon, Sep 2, 2018.

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  1. Morgana Pendragon

    Morgana Pendragon Avatar

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    09/02/2018 7:11 PM
    Title: Player Dungeon Example (125 Points) - incorrect footsteps SFXs on the stone/marble floors
    Reproduction Rate: 100%
    Blocker? no
    Details:
    incorrect footsteps SFXs when you are walking/running on the stone/marble floors in the Player Dungeon Example (125 Points):
    you should be hearing walking/running on stone footsteps SFXs instead of the default dirt ones.

    Areas affected:
    • All rooms and corridors with stone floors
    • All rooms and corridors with marble floors
    1) incorrect footsteps SFXs on the Stone floor:
    Area: PlayerDungeon_Example_125_point
    Area Display Name: Player Dungeon Example (125 Points)
    Loc: (0.9, 0.0, 1.9)
    Debug: UGxheWVyRHVuZ2Vvbl9FeGFtcGxlXzEyNV9wb2ludHx8KDAuOTI0LCAwLjAwMywgMS44NjMpfCgwLCAtMC45OTksIDAsIDAuMDM2KXwtMTgzLjI2ODl8MzAuMTc3NTV8NS4yMDc1OTg=

    2) incorrect footsteps SFXs on the Marble floor:
    Area: PlayerDungeon_Example_125_point
    Area Display Name: Player Dungeon Example (125 Points)
    Loc: (-43.3, 0.0, -48.5)
    Debug: UGxheWVyRHVuZ2Vvbl9FeGFtcGxlXzEyNV9wb2ludHx8KC00My4yNzIsIDAuMDAzLCAtNDguNDY1KXwoMCwgLTAuOTk1LCAwLCAwLjEpfC01MzUuMjc2OHwyMS4zOTA5NXw1LjM1ODIxNQ==

    Steps to Reproduce:
    1) walk/run on the stone/marble floors

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 12239
    GPU: NVIDIA GeForce GT 730 GPU RAM: 4063
    SotA.Win.64.825.Date.08.31.18
    Area: PlayerDungeon_Example_125_point
    Area Display Name: Player Dungeon Example (125 Points)

    Screenshot #1:
    [​IMG]
    Incorrect footsteps SFXs on the Stone floors.

    Screenshot #2:
    [​IMG]
    Incorrect footsteps SFXs on the Marble floors.
     
    Last edited: Sep 2, 2018
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