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Player NPCs Exhibit Unintended Behavior When Owner Not Online

Discussion in 'Quests, Conversations & NPCs' started by Owsley, Jun 27, 2022.

  1. Owsley

    Owsley Bug Hunter

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    06/27/2022 10:15
    Title: Player NPCs Exhibit Unintended Behavior When Owner Not Online
    Reproduction Rate: 100%
    Blocker? No
    Details: See below
    Steps to Reproduce: See Below
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-9700F CPU @ 3.00GHz (8) System RAM: 16312
    GPU: NVIDIA GeForce RTX 2060 SUPER GPU RAM: 8031
    SotA.Win.64.1540.Date.06.01.22
    Area: Novia_R8_City_Harvest
    Area Display Name: Harvest
    Loc: (28.5, 38.0, 205.1)
    Debug: Tm92aWFfUjhfQ2l0eV9IYXJ2ZXN0fHwoMjguNTIzLCAzNy45OTcsIDIwNS4xMDEpfCgwLCAtMC44LCAwLCAwLjYwMSl8NjEzLjgxNjd8NDAuMDIwODR8My40MQ==

    NOTE: Location above is the entrance to my dungeon where 12 conversationalists can be found for debugging and testing.

    Details:
    Player NPC Pets and Conversationalists behave differently when the account owner is online vs when the owner is not logged in:
    • NPCs that are set to "Stay Here" will instead patrol and roam around. This is problematic when a scene has been staged, such as having a conversationalist behind a counter, etc. They can also roam off property limits.
    • When the NPCs spawn due to the non-owner account activity, they spawn in patrol mode. When the owner logs in and enters the scene, the NPCs freeze in their current location and can no longer be picked up by the owner.
    • While in "patrol mode" the conversationalist will not perform any emotes. I have written many conversations to extensively use emotes to add flavor and detail to the conversation. All of this is lost.
     
    Coswald_Dirthmire likes this.
  2. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Thanks for the report! Issue #70613
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    at least some of this is also under 67984