I have spent some time randomly checking out peoples dungeons and I have seen some pretty cool designs. I saw one that actually has a working train station that will deliver you to each different wing of the dungeon and bring you back out again. I have seen some very cool designs and some pretty hectic fights. The one thing that I noticed most universally across the whole field of PODs is that the loot REALLY sucks. For the amount of risk and the level of mobs defeated, I would be far better off fighting in the Rise or the Fall. I realize that this is probably a measure used to discourage exploits and to limit gold /artifact drops, but I think it really hamstrings a great feature of the game. What are your opinions on the positives and negatives of Player owned dungeons ? What would you change? Is there a page set up to showcase some of these dungeons? Like Tavern Tuesday, maybe a Dungeon of the week club. 50 or so crazed outlanders charging in , killing everything in sight, stealing the copper plumbing and then drinking a bunch of 25 year old whiskey and getting in debates about crafting.