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Please change the semantics of the 'E' key for containers

Discussion in 'Release 38 Feedback Forum' started by Widsith [MGT], Jan 27, 2017.

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  1. Widsith [MGT]

    Widsith [MGT] Avatar

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    Pretty much everyone by now has forgotten that they already had a container open, put their cursor over another container, and hit 'E'. Thereby ending up with the contents of the first container in inventory, and having to laboriously and annoyingly sort them out and return to the container. Lots of fun if it happened to be a chest of (for instance) miscellaneous crafting ingredients and deco items that don't sort into one tab.

    There's a simple fix: If the cursor is over an object that is a valid target for 'E' (open), then the key applies to that target. Only if there is no valid target does it apply to the topmost open container window. The logic for object targeting and picking the top window obviously exists already, this is a simple mod.

    Please?
     
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