This has been discussed to death and I've yet to see any meaningful objections to adding searchability. Vendors who sell 'service' - attractive storefronts, roleplaying the merchant, sending coupons to frequent shoppers, etc. - will still be able to do this, and the people to whom that sort of thing matters rather than straight price, will still shop there first. For everyone who doesn't care, there's a search. Its win/win. I don't like the idea of tying it to LUA - it needs to be integrated to be fair. Make a market board or somesuch item that has to be bought/crafted and placed and that's where you search from, rather than letting people run it 'on the fly'. There's your monetization opportunity. Sell "fancy" ones. Have a whole variety of different colors. They will become a staple of every home, guild hall, crafting area. Put them in NPC towns too. Problem sorted. I really hope that we don't end up with another half-baked system though. That's probably my main concern. A search without prices is a whole lot of work to implement a system that is a half measure at best. I have gold to spend. I want to know where I can spend it and don't want to run all over the world seeing people who have listed things "for sale" at prices nobody would ever buy (yes, we have silver ore here! - it will cost 1 million gold) just to pull people in to look at their other crap. With commission free vendors that is only the -first- abuse that comes to mind. Transparency, please. I don't see any benefit in making it local or regional either - you're just causing the player to have to replicate the same steps several times. Even if you just did it by continent that's still 3 repetitions (and at least 3 load screens to travel...) and it just doesn't seem necessary - there's no benefit. Good fair prices and consistent stock will attract people to the same towns "just to browse." Town that never comes up on the search, cause it doesn't have anything at a reasonable price, not so much. This is how it should be.