Discussion in 'Wishlist Requests' started by Sorgin Txakal, May 29, 2021.
Not a lot, but, like, I feel one should get like 100 producer xp per plant watered.
I support the motion!
I am farmer with x-thousend plants, my skills are 120 in seeding, watering and harvest
The producer XP with agriculture ist ok, because it is round about the same with mining or fielddressing
a.e. at one farm I have 2000 plants.
I need 14 minutes to harvest, seed and water;
then two times 12 minutes for watering ...
so 42-45 minutes total for seeding, harvesting and water a full circle ...
So I make 1 MIO XP in about 42 - 45 Minutes work, ok ... I need 24 or 48 hours to get´em, but you only have 42-45 minutes to work on it
When go mining or hunting baors wolfes and so on, you make 1.2 - 1.4 mio XP per hour ... so its equal with agricultere
So ..why it should be changed?
You already do. How much xp you get on harvest is determined by how many waterings you did.
For the following reasons:
Because farming xp is time limited per day or per week if you are basement farming, there should be a greater xp yield than mining for the same time spent - otherwise, why farm when you can sell silver or wood and make the same if not more money - even after buying crops? Why shouldn't something that forces me to create a schedule around it yield more xp than something I can just casually do?
If the devs implement a kobold automated watering device, it should have a lack of xp cost as well as a maintenance cost to make it more of a choice whether or not to water your own crops
Watering crops is a chore, and if you miss your third watering, at least there is a reason to do the 4th watering before harvest.
If a watering falls during a +50% xp event, it is better time spent to skip the watering and mine or chop down trees and scrap the whole crop.
My personal opinion is that current ag XP is fine, though it would be nice if harvesting were included in the 50% XP events (only planting currently is). Shifting the watering XP from point of harvest to the watering itself might feel more rewarding though, and the all-or-nothing nature of the 3rd/4th water isn't great. These would be nice changes to see if they're easy enough to implement.
Given the saturation of the market I don't see farming needing to be incentivized further; many folks clearly have compelling enough answers to the "why farm" question to keep the crops coming. Could be that the upcoming crafting artifact changes make this untrue or perhaps we'll get some boost to agriculture that finally drives everything down to NPC buy-back price, time will tell.
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