So, love that poisoned arrows are being worked on, and for multi-shot attacks it will only apply to the first shot. Given how those higher level ranged attacks work, makes absolute sense.... even though it should be possible to stock a quiver chock-full of poison arrows. Fair compromise to prevent it from being OP... That concession aside; some things to consider as you (@Chris) explore showing us archers more love: Fire Arrows: Rather than an ignite weapon spell, would love to be able to (with an arrow notched in manual attack mode) go to a fire source and ignite that shot. Custom Arrowheads w/ special effects Blunt - stun target Broadhead / barbed - bleeding damage over time Grabbing - pull target (similar to the chaos + gust spell yank) Bullet - faster firing speed/hit to dmg. P.S. Added bonus; revisit clockwork compound bows? Eventually? Maybe? I can wait.