I may have submitted a bug report on this long ago, but it still vexes me that I cannot recall any solid resolution. Here's the scenario (and yes, one of my characters has this template): I've raised the Poisoning skill. I've raised Offhand Weapon skills. I do not carry anything in my "primary" hand (i.e. right hand). I carry a dagger in my offhand. Why can't I apply poison to the offhand weapon? IMHO, I should be able to apply Poison to the offhand weapon - particularly if that is all I'm carrying. [The character that this pertains to is a 'ninja-pirate' character who uses archery or dagger, depending on the situation.] And here's a related situation/question (which I have on another character): I've raised the Poisoning skill. I've raised Offhand Weapon skills and I carry a dagger in my offhand. I carry a wand in my primary hand (counted as a bludgeon weapon) - but I have no skill points in Bludgeon. In this situation, I can apply poison, but it is obviously only applying to the wand in my right hand. Since I have no points in the Bludgeon skill, does this negatively impact my chances of successfully poisoning my opponent? Or does the weapon skill not count at all (whether or not I've trained it) and it's all based on the Poisoning skill? If the concern is to keep a "double poisoning" from occurring, could the game "check" to see if only one weapon is being held and, if so, apply the poison to that one weapon? Or perhaps it would be easier to (a) check if 1 or 2 weapons are being carried; then (b) if 1, apply full poison to that; if 2, apply 'half poison' to each weapon? Anyway, is it a bug? Or are there good reasons (and there might well be) for it being the way it is? There may have been discussion on this in the past - if so, apologies. I didn't want to input this as a bug, since I think it may have been addressed in the past. This overloaded brain of mine just cannot recall the answer!