Discussion in 'General Discussion' started by Brass Knuckles, Sep 11, 2019.
I'm waiting for Episode 2... I want to quest...
Right, it's the overall trend list that's of importance. I've never played SOTA via Steam, but I have stopped playing as of this release due to the insane nerfs.
Most all other MMO’s also had a much much higher developmen budget than SotA. Like Blizzard, NCSoft, Bethesda....
Ya ya I know all this I’ve been playing mmos a long time. Started in 1997 played the first mmo who also had a small budget. I’m not even sure why we are discussing budget.
Where that started all this:
an online video game which can be played by a very large number of people simultaneously.
I expect sota does meet that requirement it CAN be played by a very large number of people
Does very large =200-300? here we go back to the undefinable numbers thing.
i have 88hrs logged....in 1 month from Steam.....but the past week i have been playing Classic WoW...SOTA is a very beautiful looking fun amazing game made by a great team and i will never stop playing or supporting it. But so many mmo's/games releasing soon For Holiday season: Fall...Winter...Christmas....etc.
Hire a UI contractor for a few months, just for giggles. See what happens!
What mmos are up n coming besides wow classic. “Never Againer” here for wow1 I tried to play again once got the latest expansion logged in for 5 mins threw up in my mouth and asked for a refund.
What would you consider to be fun?
Asking as i log in mostly to chat and relax (mining then crafting). Since I am not much of a gamer, I am curious what exactly is supposed to be fun in a MMO.
the game is Meh ……..right now, I'm not much of a crafter and the loot scale sucks, bunch of crap nothing exciting. So I've stopped playing for awhile hoping this game by some miracle gets better. I know a lot of others that have done the same too much of the same ole same ole. If you are a crafter/grinder this game is great for you.
Only a little off topic (but related) .. I hope SOTA hangs in there, and I think it will, as it is getting better all the time. I've noticed over recent releases a better focus on performance, interface tweaks, some added depth and richness with artefacts, new crafting stuff, new zones coming in etc. We seem to be over the hump and the game is now pulling its nose up so to speak. If they get the new land, importantly the new quest system and item affinities AND time all this with a marketing reboot (which surely MUST be on the cards for E2?) then I think the population should significantly increase. And once it does the increased funding and gamer awareness will support further features, and then we're on for a ride good and proper.
I hear you, but then you see posts like the archery nerf that has half the population arguing with the other half, the permission system still needs work, the bugs this release and it still makes me scratch my head.
Change after change we get weaker as forced group play is attempted.. Does not work annoys 50%+ of the community and then people leave. Classic PORT move.. So many years of this... Meanwhile Episode 2 is ????? Bought a reservation for overworld reservation
Episode 2 Player Owned Town Overland Upgrade Reservation
5 days and its been a year.. and we are still sitting here...
Also the bug list is HUGE meanwhile lets add some new garbage that we dont need yet...
But whatever Port, you do you, and I will go find something else to play, Screw being a origonal Kickstarter and owning a town and everything else, the game just sucks now...
Story drives this game, but done with episode 1 and episode 2 is just taking too long. Attracting new players didn’t happen and now they are failing to retain the current player base. Not sure if they can last long term at this point.
That might be true for you, but I completely ignored the story content of shroud. The ui, bugs, lack of creativity, lack of tracking glitches in the journal and at least 15 other things it’s a only do for me if there is a deed involved.
Actually the most efficient way to improve the UI is to open up the UI elements to the public. Because players can spend hours and hours just working on this one thing.
Player created UI will always be vastly superior, because of the massive amount of time people will spend and they know how the game and systems work.
I know they want to eventually do this, but will take time to implement it.
I agree. Although I'm not just talking looks, but functionality. I'd like to SEE when I get a drop I like, not just find out later. Are we going to be able to do that? Totally rebuild the crafting UI? The inventory? Or do they need to hire someone to get the framework ready, someone that understands UI?
And on a side note:
This is the thing keeping me away from doing a second play through. I like running around doing the quests, even if it isn't the best writing I've ever seen. Even if there is no NPC character development. Even if the designer put in a stupid Gotcha with those kids, instead of giving you a chance to make a really tough decision.
But I'll never do it again with that crappy looking UI. Yes, they increased the font size. I'm glad for that, that'll hopefully be good for people coming in. And it makes me less aggravated when I do have to interact with an NPC for a few moments.
But no way I'm doing a second playthrough with fugly UI, even with a bigger font.
MMO: Astellia and Archeage Unchained....i preordered both Legendary Gold Editions
Games: Borderlands 3, Ghost Recon Breaking Point, Control, etc. etc
I would caution against Korean MMOs. While SOTA has the ENDLESS grind, a Korean MMO someone makes their grind seem longer than endless. Also frequently they implement pay2win that directly impacts your power. Archeage had this problem at release.
Astellia does seem to get PVP right, unlike SOTA "PvP Accessible & Griefless
Compete for bragging rights and gear in the fast paced heart pumping arena, or team up and brawl against the masses in an epic scale three way faction battle within the dedicated PvP zone of Avalon."
Dedicated PVP zones ONLY, arena action ONLY, compete for bragging rights and I'm sure ONLY cosmetic pvp gear, since griefless. SOTA misses on pvp with all regards. SOTA PVP is the absolute worst of any MMO I ever played. It takes the worst of every game and somehow combines it into a torture chamber of PVP.
Korean MMOs graphic style also very flashy, bright, and over stimulated. I didn't like playing any of them for long. SOTA graphics actually better imo.
I've been playing Mordhau when I find the time, LOVING IT!
Sota serves as a lesson that it doesn't matter how devoted your fans, or how solid your game performs, how much freedom/customization you are allowed, how addictive you make the playstyle, etc. If fundamentally the game part of an online game is not enjoyable enough, it is doa, because it lacks growth.
This has been really enlightening to me developing my own game, and I hope the lessons are not lost on the team and I get to play their next game.
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