Population feels like it’s flat lined again.

Discussion in 'General Discussion' started by Brass Knuckles, Sep 11, 2019.

  1. Fister Magee

    Fister Magee Avatar

    Messages:
    2,447
    Likes Received:
    3,702
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Spite
    I'm waiting for Episode 2... I want to quest... :(
     
  2. Mishikal

    Mishikal Avatar

    Messages:
    1,957
    Likes Received:
    2,818
    Trophy Points:
    113
    Location:
    Brittany Estates
    Right, it's the overall trend list that's of importance. I've never played SOTA via Steam, but I have stopped playing as of this release due to the insane nerfs.
     
  3. Anpu

    Anpu Avatar

    Messages:
    3,494
    Likes Received:
    3,887
    Trophy Points:
    153
    Most all other MMO’s also had a much much higher developmen budget than SotA. Like Blizzard, NCSoft, Bethesda....
     
    Floors likes this.
  4. Dark Tidings

    Dark Tidings Avatar

    Messages:
    3,833
    Likes Received:
    7,435
    Trophy Points:
    153
    Ya ya I know all this I’ve been playing mmos a long time. Started in 1997 played the first mmo who also had a small budget. I’m not even sure why we are discussing budget.

    Where that started all this:

    MMO
    noun
    1. an online video game which can be played by a very large number of people simultaneously.
    I expect sota does meet that requirement it CAN be played by a very large number of people ;)

    Does very large =200-300? here we go back to the undefinable numbers thing.
     
  5. Harry Online

    Harry Online Avatar

    Messages:
    12
    Likes Received:
    64
    Trophy Points:
    3
    Gender:
    Male
    Location:
    Canada
    i have 88hrs logged....in 1 month from Steam.....but the past week i have been playing Classic WoW...SOTA is a very beautiful looking fun amazing game made by a great team and i will never stop playing or supporting it. But so many mmo's/games releasing soon For Holiday season: Fall...Winter...Christmas....etc.
     
    Last edited: Sep 12, 2019
  6. Vladamir Begemot

    Vladamir Begemot Avatar

    Messages:
    5,864
    Likes Received:
    11,285
    Trophy Points:
    153
    Gender:
    Male
    Hire a UI contractor for a few months, just for giggles. See what happens!
     
  7. Dark Tidings

    Dark Tidings Avatar

    Messages:
    3,833
    Likes Received:
    7,435
    Trophy Points:
    153
    What mmos are up n coming besides wow classic. “Never Againer” here for wow1 I tried to play again once got the latest expansion logged in for 5 mins threw up in my mouth and asked for a refund.
     
  8. Nick

    Nick Avatar

    Messages:
    778
    Likes Received:
    1,528
    Trophy Points:
    93
    What would you consider to be fun?

    Asking as i log in mostly to chat and relax (mining then crafting). Since I am not much of a gamer, I am curious what exactly is supposed to be fun in a MMO.
     
    Last edited: Sep 13, 2019
  9. Johnwick

    Johnwick Avatar

    Messages:
    120
    Likes Received:
    128
    Trophy Points:
    18
    Gender:
    Male
    Location:
    Kingswood
    the game is Meh ……..right now, I'm not much of a crafter and the loot scale sucks, bunch of crap nothing exciting. So I've stopped playing for awhile hoping this game by some miracle gets better. I know a lot of others that have done the same too much of the same ole same ole. If you are a crafter/grinder this game is great for you.
     
    Senash Kasigal and Hornpipe like this.
  10. Steevodeevo

    Steevodeevo Avatar

    Messages:
    1,417
    Likes Received:
    2,772
    Trophy Points:
    113
    Only a little off topic (but related) .. I hope SOTA hangs in there, and I think it will, as it is getting better all the time. I've noticed over recent releases a better focus on performance, interface tweaks, some added depth and richness with artefacts, new crafting stuff, new zones coming in etc. We seem to be over the hump and the game is now pulling its nose up so to speak. If they get the new land, importantly the new quest system and item affinities AND time all this with a marketing reboot (which surely MUST be on the cards for E2?) then I think the population should significantly increase. And once it does the increased funding and gamer awareness will support further features, and then we're on for a ride good and proper.
     
    Lorfyyr and Astirian like this.
  11. Sulaene Moon

    Sulaene Moon Avatar

    Messages:
    354
    Likes Received:
    602
    Trophy Points:
    43
    I hear you, but then you see posts like the archery nerf that has half the population arguing with the other half, the permission system still needs work, the bugs this release and it still makes me scratch my head.
     
  12. Drilikath

    Drilikath Avatar

    Messages:
    209
    Likes Received:
    324
    Trophy Points:
    18
    Gender:
    Male
    Location:
    Pennsylvania
    Change after change we get weaker as forced group play is attempted.. Does not work annoys 50%+ of the community and then people leave. Classic PORT move.. So many years of this... Meanwhile Episode 2 is ????? Bought a reservation for overworld reservation

    Episode 2 Player Owned Town Overland Upgrade Reservation

    2018-09-18 15:52:50

    5 days and its been a year.. and we are still sitting here...

    Also the bug list is HUGE meanwhile lets add some new garbage that we dont need yet...

    But whatever Port, you do you, and I will go find something else to play, Screw being a origonal Kickstarter and owning a town and everything else, the game just sucks now...
     
    Godra likes this.
  13. Godra

    Godra Avatar

    Messages:
    563
    Likes Received:
    898
    Trophy Points:
    75
    Gender:
    Male
    Location:
    Philadelphia
    Story drives this game, but done with episode 1 and episode 2 is just taking too long. Attracting new players didn’t happen and now they are failing to retain the current player base. Not sure if they can last long term at this point.
     
  14. Dark Tidings

    Dark Tidings Avatar

    Messages:
    3,833
    Likes Received:
    7,435
    Trophy Points:
    153
    That might be true for you, but I completely ignored the story content of shroud. The ui, bugs, lack of creativity, lack of tracking glitches in the journal and at least 15 other things it’s a only do for me if there is a deed involved.
     
    Mishikal likes this.
  15. Anpu

    Anpu Avatar

    Messages:
    3,494
    Likes Received:
    3,887
    Trophy Points:
    153
    Actually the most efficient way to improve the UI is to open up the UI elements to the public. Because players can spend hours and hours just working on this one thing.

    Player created UI will always be vastly superior, because of the massive amount of time people will spend and they know how the game and systems work.

    I know they want to eventually do this, but will take time to implement it.
     
    Cordelayne, smack, Ostvel and 3 others like this.
  16. Vladamir Begemot

    Vladamir Begemot Avatar

    Messages:
    5,864
    Likes Received:
    11,285
    Trophy Points:
    153
    Gender:
    Male
    I agree. Although I'm not just talking looks, but functionality. I'd like to SEE when I get a drop I like, not just find out later. Are we going to be able to do that? Totally rebuild the crafting UI? The inventory? Or do they need to hire someone to get the framework ready, someone that understands UI?

    And on a side note:

    https://docs.google.com/document/d/1Fmre-08uMn7RBMdhj_d-m93TzAsdKsffKEFfE70v2xc/edit?usp=sharing
     
    Sulaene Moon likes this.
  17. Vladamir Begemot

    Vladamir Begemot Avatar

    Messages:
    5,864
    Likes Received:
    11,285
    Trophy Points:
    153
    Gender:
    Male
    This is the thing keeping me away from doing a second play through. I like running around doing the quests, even if it isn't the best writing I've ever seen. Even if there is no NPC character development. Even if the designer put in a stupid Gotcha with those kids, instead of giving you a chance to make a really tough decision.

    But I'll never do it again with that crappy looking UI. Yes, they increased the font size. I'm glad for that, that'll hopefully be good for people coming in. And it makes me less aggravated when I do have to interact with an NPC for a few moments.

    But no way I'm doing a second playthrough with fugly UI, even with a bigger font.
     
    Sulaene Moon likes this.
  18. Harry Online

    Harry Online Avatar

    Messages:
    12
    Likes Received:
    64
    Trophy Points:
    3
    Gender:
    Male
    Location:
    Canada
    this month

    MMO: Astellia and Archeage Unchained....i preordered both Legendary Gold Editions
    https://www.astellia-mmo.com/home


    Games: Borderlands 3, Ghost Recon Breaking Point, Control, etc. etc
     
    Last edited: Sep 13, 2019
  19. Greyfox

    Greyfox Avatar

    Messages:
    1,619
    Likes Received:
    5,761
    Trophy Points:
    113
    Gender:
    Male
    Location:
    USA EST
    I would caution against Korean MMOs. While SOTA has the ENDLESS grind, a Korean MMO someone makes their grind seem longer than endless. Also frequently they implement pay2win that directly impacts your power. Archeage had this problem at release.

    Astellia does seem to get PVP right, unlike SOTA "PvP Accessible & Griefless
    Compete for bragging rights and gear in the fast paced heart pumping arena, or team up and brawl against the masses in an epic scale three way faction battle within the dedicated PvP zone of Avalon."

    Dedicated PVP zones ONLY, arena action ONLY, compete for bragging rights and I'm sure ONLY cosmetic pvp gear, since griefless. SOTA misses on pvp with all regards. SOTA PVP is the absolute worst of any MMO I ever played. It takes the worst of every game and somehow combines it into a torture chamber of PVP.

    Korean MMOs graphic style also very flashy, bright, and over stimulated. I didn't like playing any of them for long. SOTA graphics actually better imo.

    I've been playing Mordhau when I find the time, LOVING IT!
     
    Last edited: Sep 13, 2019
  20. eli

    eli Avatar

    Messages:
    668
    Likes Received:
    1,166
    Trophy Points:
    93
    Sota serves as a lesson that it doesn't matter how devoted your fans, or how solid your game performs, how much freedom/customization you are allowed, how addictive you make the playstyle, etc. If fundamentally the game part of an online game is not enjoyable enough, it is doa, because it lacks growth.

    This has been really enlightening to me developing my own game, and I hope the lessons are not lost on the team and I get to play their next game.
     
    HoustonDragon, raxxus and Cordelayne like this.