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Possible Exploit in "The Crags"

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Jason_M, Sep 19, 2018.

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  1. Jason_M

    Jason_M Avatar

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    Hello dear developers,

    I don't know if this is necessarily a bug, or if it's even worth paying much attention to, but there might be an exploit available in "The Crags."

    Within the fortress is a tall tower with a powerful lich inside. The lich is accompanied with approximately 5 hardened footman. Quite a challenge!

    But the room is small and has one entrance, and the lich is too large to pass through. As a result, the lich gets stuck in the door and the footmen are stuck behind him. The player can then comfortably fight the lich and the footmen are bottle necked.

    I think bottle necking is good strategy! But the lich shouldn't get stuck like that.

    Would it be possible to change its tether distance such that it will return back to the center of the room if the player leaves?


    Thank you for your time and consideration,

    A concerned citizen
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    @Jason_M, mobs don't block eachother like that, they have no colission with eachother. neither the lich nor the skeletons can leave that room because they're all set to not be able to leave that room. the fact that they're crowding into the entrance rather than fleeing back into the room when they don't have a target they can reach IS a bug, but it's a known one affecting more than this one spot.
     
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  3. Jason_M

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    Thank you for the explanation.
     
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