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Possible Health Bug mutex error in log - how to find it.

Discussion in 'Combat, Skills, & Magic' started by Asbury Baker, Apr 7, 2018.

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  1. Asbury Baker

    Asbury Baker Avatar

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    4/7/2018 2:15 PM
    Title: Possible Health Bug mutex error in log - how to find it.
    Reproduction Rate: ?
    Blocker? no
    Details: Most players in parties have experienced the bug where the displayed value of the players health does not reach maximum heath - like an invisible cap, but haven't been able to pinpoint the cause. There is (now?) an error message in sota_log.txt (%installpath%\Shroud of the Avatar\Shroud of the Avatar_Data\sota_log.txt) which says "AdjustHealth: Cannot set health when it's locked" Please try to record the state of your character and other spells cast when this occurs. @Lexie - please let the devs know there is probably a mutex error on the health display stat.
    Steps to Reproduce: play for hours. hope it happens. In this case, several players were casting heal, using instruments, and i was looting corpses.

    sota_log.txt events:
    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    NetworkPerformance: QueueOutgoingReliableWarning, Master=True,Loading=False,MaxOutgoing=103,MaxIncoming=72,fps=0.0,NumPlayers=8,SceneId=LostVale,Room=8a265df2-2cf5-47aa-bb32-e9c7cac90842

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    SyncedInteractiveObjectManager.PlotCleanup(): ["BodyLoot/5ac901b9a2e390f863886bcc","BodyLoot/5ac901b9a2e390f863886bd1","BodyLoot/5ac901b9a2e390f863886bcf","BodyLoot/5ac901f2a2e390f863886c1c","BodyLoot/5ac901dca2e390f863886c06","BodyLoot/5ac901b9a2e390f863886bd5","BodyLoot/5ac901dca2e390f863886c09","BodyLoot/5ac901dca2e390f863886c00","BodyLoot/5ac901b9a2e390f863886bd7","BodyLoot/5ac901f2a2e390f863886c2a"]
    IncomingBytes, GameBytes=4311, GroupBytes=112, SceneBytes=52, TotalBytes=4475, NumPlayers=8, SceneId=LostVale
    UsedSkill=Dash, HandSlotIndex=5 SP1=1049 SP2=591
    UsedSkill=Dash, HandSlotIndex=5 SP1=960 SP2=539
    SyncedInteractiveObjectManager.PlotCleanup(): ["BodyLoot/5ac90216a2e390f863886c45","BodyLoot/5ac901f2a2e390f863886c21","BodyLoot/5ac901dba2e390f863886bfc","BodyLoot/5ac90216a2e390f863886c41","BodyLoot/5ac901f2a2e390f863886c1f","BodyLoot/5ac901f2a2e390f863886c18","BodyLoot/5ac9022ba2e390f863886c5a","BodyLoot/5ac901dba2e390f863886bfa","BodyLoot/5ac90216a2e390f863886c49","BodyLoot/5ac901dba2e390f863886bfe","BodyLoot/5ac901b9a2e390f863886bdb","BodyLoot/5ac901f2a2e390f863886c27","BodyLoot/5ac9022ba2e390f863886c67"]
    SendChat, ChatType=Party, Source=Asbury Baker, Message=i'll track loot in chatlog. will print it out at end
    SendChat, ChatType=Party, Source=Asbury Baker, Message=should work as long as we're all in the same spot
    SyncedInteractiveObjectManager.PlotCleanup(): ["BodyLoot/5ac90216a2e390f863886c34","BodyLoot/5ac9022ba2e390f863886c64","BodyLoot/5ac9022ba2e390f863886c60","BodyLoot/5ac9022ba2e390f863886c57","BodyLoot/5ac9022ba2e390f863886c5e","BodyLoot/5ac90216a2e390f863886c4c","BodyLoot/5ac9022ba2e390f863886c53","BodyLoot/5ac90216a2e390f863886c3a","BodyLoot/5ac90216a2e390f863886c37","BodyLoot/5ac90216a2e390f863886c3c","BodyLoot/5ac9022ba2e390f863886c6b"]
    SendChat, ChatType=Party, Source=Asbury Baker, Message=everyone got quest "Relive the siege of opalis?"
    GameObjects can not be made active when they are being destroyed.

    (Filename: Line: 445)

    UsedSkill=GlancingBlow, HandSlotIndex=7 SP1=852 SP2=831
    UsedSkill=Blind, HandSlotIndex=1 SP1=849 SP2=821
    UsedSkill=ElysianIllumination, HandSlotIndex=2 SP1=959 SP2=540
    UsedSkill=Discharge, HandSlotIndex=4 SP1=960 SP2=539
    UsedSkill=Dash, HandSlotIndex=5 SP1=919 SP2=825
    All aggro targets unreachable - leashing
    Rune using arc targeting cast by non-player: NPCAvatarRangedDisablingShot

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    UsedSkill=Discharge, HandSlotIndex=3 SP1=959 SP2=540
    UsedSkill=Lightning, HandSlotIndex=2 SP1=919 SP2=825
    UsedSkill=SoothingRain, HandSlotIndex=1 SP1=919 SP2=825
    All aggro targets unreachable - leashing
    IncomingMessages, Total=74, NumPlayers=8, SceneId=LostVale,Room=8a265df2-2cf5-47aa-bb32-e9c7cac90842
    UsedSkill=Discharge, HandSlotIndex=4 SP1=919 SP2=825
    All aggro targets unreachable - leashing
    UsedSkill=Douse, HandSlotIndex=8 SP1=919 SP2=825
    All aggro targets unreachable - leashing
    UsedSkill=SearingRay, HandSlotIndex=2 SP1=896 SP2=850
    UsedSkill=Discharge, HandSlotIndex=3 SP1=910 SP2=855
    targetnum = 0 and name = Elf_Melee_T10(Clone)488023 and actual name =Elf_Melee_T10(Clone)488023
    UsedSkill=Blind, HandSlotIndex=1 SP1=910 SP2=855
    All aggro targets unreachable - leashing
    UsedSkill=SearingRay, HandSlotIndex=2 SP1=910 SP2=855
    UsedSkill=Blind, HandSlotIndex=1 SP1=910 SP2=855
    All aggro targets unreachable - leashing
    UsedSkill=SearingRay, HandSlotIndex=2 SP1=910 SP2=855
    All aggro targets unreachable - leashing
    UsedSkill=Lightning, HandSlotIndex=1 SP1=910 SP2=855
    UsedSkill=ChainLightning, HandSlotIndex=1 SP1=910 SP2=855
    UsedSkill=SearingRay, HandSlotIndex=2 SP1=910 SP2=855
    UsedSkill=Discharge, HandSlotIndex=3 SP1=910 SP2=855
    All aggro targets unreachable - leashing
    QueueSongStartRPC

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PlayerQueuedSongRPC
    QueueSongStartRPC

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PlayerQueuedSongRPC
    QueueSongStartRPC

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PlayerQueuedSongRPC
    OutgoingMessageQueue, Total=120,Master=True,SceneId=LostVale,timeScale=1.00,SetViewState:39,RPC/AdjustHealthRPC:18,SetViewStateUnreliable:15,RPC/ExecuteRuneEffectRPC:10,RPC/ExecuteRuneRPC:7,RPC/PlaySoundRPC:4,AdjustHealth:4,RPC/SetDispositionOverrideRPC:4,RPC/PlayStartSuccessEffectRPC:3,RPC/NPCPlayStateRPC:2,Room=8a265df2-2cf5-47aa-bb32-e9c7cac90842
    QueueSongStartRPC

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PlayerQueuedSongRPC
    AdjustHealth: Cannot set health when it's locked

    UsedSkill=Blind, HandSlotIndex=1 SP1=895 SP2=513
    UsedSkill=Discharge, HandSlotIndex=3 SP1=915 SP2=524
    MovementMetric, CharName="DAEVIN ARUTH", MoveRate=1.1, MoveSpeed=5.5, CurrentSpeed=3.6, SceneId="LostVale", pos=(-912.32, 61.772, 154.139)
    UsedSkill=Discharge, HandSlotIndex=4 SP1=915 SP2=524
    GameObjects can not be made active when they are being destroyed.

    (Filename: Line: 445)

    UsedSkill=HealingRay, HandSlotIndex=9 SP1=1117 SP2=839
    UsedSkill=Douse, HandSlotIndex=8 SP1=1117 SP2=839
    UsedSkill=GlancingBlow, HandSlotIndex=7 SP1=1117 SP2=839
    UsedSkill=Dash, HandSlotIndex=5 SP1=1117 SP2=839
    QueueSongStartRPC

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PlayerQueuedSongRPC
    GameObjects can not be made active when they are being destroyed.

    (Filename: Line: 445)

    UsedSkill=HealingRay, HandSlotIndex=9 SP1=1123 SP2=834
    UsedSkill=Resurrection, HandSlotIndex=9 SP1=1123 SP2=834
    UsedSkill=RingOfFire, HandSlotIndex=4 SP1=906 SP2=916
    UsedSkill=HealingRay, HandSlotIndex=9 SP1=906 SP2=916
    UsedSkill=HealingGrace, HandSlotIndex=8 SP1=906 SP2=916
    UsedSkill=Immolation, HandSlotIndex=6 SP1=906 SP2=916
    UsedSkill=DefensiveStance, HandSlotIndex=0 SP1=906 SP2=916
    UsedSkill=GlancingBlow, HandSlotIndex=1 SP1=906 SP2=916
    UsedSkill=FortifyDefenses, HandSlotIndex=2 SP1=906 SP2=916
    UsedSkill=HealingRay, HandSlotIndex=9 SP1=906 SP2=916
    SyncedInteractiveObjectManager.PlotCleanup(): ["BodyLoot/5ac902f4a2e390f863886ca7"]
    IncomingBytes, GameBytes=7831, GroupBytes=413, SceneBytes=50, TotalBytes=8294, NumPlayers=8, SceneId=LostVale
    UsedSkill=RingOfFire, HandSlotIndex=4 SP1=1061 SP2=751
    UsedSkill=Dash, HandSlotIndex=5 SP1=1049 SP2=763
    UsedSkill=FortifyDefenses, HandSlotIndex=2 SP1=1059 SP2=741
    UsedSkill=Discharge, HandSlotIndex=3 SP1=1059 SP2=741
    UsedSkill=DefensiveStance, HandSlotIndex=0 SP1=1059 SP2=741
    UsedSkill=GlancingBlow, HandSlotIndex=1 SP1=1059 SP2=741
    UsedSkill=FortifyDefenses, HandSlotIndex=2 SP1=1059 SP2=741
    UsedSkill=Douse, HandSlotIndex=7 SP1=1059 SP2=741
    UsedSkill=Dash, HandSlotIndex=5 SP1=1059 SP2=741
    UsedSkill=RingOfFire, HandSlotIndex=4 SP1=935 SP2=447
    QueueSongStartRPC

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8) System RAM: 16336
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4043
    SotA.Win.64.760.Date.04.04.18
    Area: LostVale
    Area Display Name: Lost Vale
    Loc: (-131.9, 0.0, 139.2)
    Debug: TG9zdFZhbGV8fCgtMTMxLjkzMSwgMCwgMTM5LjE5NSl8KDAsIC0wLjczNiwgMCwgLTAuNjc3KXwtMjY1LjI1Mjl8MjMuOTA3NTV8OS45OTA3MDY=
     
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  2. LiquidBlaze

    LiquidBlaze Avatar

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    I experience this constantly. It's not just once, it keeps reducing said shown amount until it's no longer manageable and requires relog. Everyone I know get's it. We just lack all the reports.
     
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  3. Lexie

    Lexie Bear Queen Emeritus

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