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Problems with Ambient lighting in Marble dungeon rooms and halls

Discussion in 'Player Owned Towns & Player Housing' started by Serenia, Jan 28, 2020.

  1. Serenia

    Serenia Bug Hunter

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    01/28/2020 13:43
    Title: Problems with Ambient lighting in Marble dungeon rooms and halls
    Reproduction Rate: 100%
    Blocker?
    Details: The ambient lighting in the three types of Marble rooms and Hallways (Green set, Blue set, and White Marble Ballroom) is really great, that is until it suddenly cuts itself off. The lighting turns itself off and on as you move through the areas. I have had to spend a lot of gold on adding additional lighting to those areas, a lot of which may not be necessary if the ambient lighting would work reliably.
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz (4) System RAM: 32628
    GPU: AMD Radeon (TM) R9 380 Series GPU RAM: 4071
    SotA.Win.64.1102.Date.01.23.20
    Area: PlayerDungeon_GreenBrickFoyer_3Connections
    Area Display Name: Player Dungeon
    Loc: (-69.1, 0.0, -8.4)
    Debug: UGxheWVyRHVuZ2Vvbl9HcmVlbkJyaWNrRm95ZXJfM0Nvbm5lY3Rpb25zfHwoLTY5LjA3NSwgMC4wMDUsIC04LjQyOCl8KDAsIDAuNzA5LCAwLCAwLjcwNSl8LTYyOS43MzkzfDYuOTYyOTM3fDEuMjU=