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Pure Mages are currently viable, BUT...

Discussion in 'Release 12 Feedback' started by Arkah EMPstrike, Nov 28, 2014.

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  1. Arkah EMPstrike

    Arkah EMPstrike Avatar

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    Yea for deck comba having 5 points in your skills is totally an advantage, but if your usign locked glyphs it isnt, right? which would allow you to train for more skills and do thigns like having a melee, archer, and mage build all on standby to swap between on the fly, and plenty of points to spare to put into HP focus or stats
     
  2. Xi_

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    incorrect, if your locking you still want 5 of the glyph because you get more damage and less cooldown, I see it as a situation where your forced to min max locking in order to compete with a stack of fireballs or go hybrid, the pure warrior is dead.
     
  3. Arkah EMPstrike

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    the person who stacks fireballs also has 5 points in fireball, so they are using the same ammoutn of poitns as someone using a locked fireball with5 poitns for more damage (it currently doesnt do that, having 1 point in a locked glyph is currently the same as 5 poitns in a locked glyph, but i assume your talking about if they changed it to where locked glyphs get an advantage of some kind from puttign mroe poitns into fireball)
     
  4. NRaas

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    From the R11 instructions:

    Source: https://www.shroudoftheavatar.com/forum/index.php?threads/release-11-instructions.15630/
     
  5. Aetrion

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    The cooldowns are still massively unfair, since the cooldowns are assigned on a per spell basis, while the power of the spell has no effect on how often its glyph can be drawn if its in a deck. Not to mention a 5 stack is still easily twice as strong as a single cast, and fixed glyphs never stack.
     
  6. Net

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    If you switch between two decks, the cooldowns are gone.
     
    Moonshadow likes this.
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