Circa 2011/2012, The Everquest 2 team realized that extensive crowd control in a PVE context is not fun. Control over your character is lost, and there was minimal if any strategy for the player to prevent this from occuring. Shroud is in a similar state. The infamous monkey room in K'Rul has 3 CC options. They can Knock you down, Confuse you, or Stun you. NPC Archers have Disabling Shot. Liches have roots and stuns. Fighter mobs (skeletal) have a stun. Deers have a knock down, bears have a knock back which can interrupt. Haven't played with boars, suspect they have a knock down? Reapers have a root/stun. Spiders root. Crocodiles...dont recall. Shall I continue? With the limited mob diversity in this game (all 55+ of them! https://www.shroudoftheavatar.com/forum/index.php?threads/q1-2018-schedule-update.106312/) This isn't fun, engaging gameplay. Its frustrating, and is weaking the spring on my space bar. Confusion was endearing for 70 levels. Now its obnoxious. Knockdown/root/stun was never fun.