Kris mention at some point that the purpose of these changes was to make PvP areas "more balanced". More balanced... What is this? A dual, at dawn, with matching pistols??? The goal of PvP is to fight other people. To Win. So we go off, raise skills, craft gear, buy gear, get drops and so on. And we then build our characters.. The goal being to take make it unbalanced. You are not there be fair... you are there to fight and win. Now if someone is in there that is way too powerful.... then you can a) Leave, b) Try and kill and die, c) bring a few friend. FRIENDS are your balancer. The weaker the party level, the more peeps needed. You don't dumb it down... that's just dumb. I'm sorry but when it comes to this and mechanics... some is trying to dance with two left feet and no shoes.