Q&A with Chris and Richard in Chat!

Discussion in 'PvP Gameplay' started by Falreth, Mar 22, 2013.

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  1. Falreth

    Falreth Avatar

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    Posting What was said about pvp.
    Chris
    March 22, 2013 - 9:54 am
    So yes, PVP is not completely open BUT yes, you will be able to enable PVP at will though turning it off will take some time

    Chris
    March 22, 2013 - 9:55 am
    and there will be open PVP areas

    Chris
    March 22, 2013 - 9:55 am
    AND there will be quests that require you to go PVP to take

    Chris
    March 22, 2013 - 9:56 am
    Those PVP quests will give you a reward if you survive and complete them and others, even those not on a quest, a reward for killing you

    Chris
    March 22, 2013 - 9:56 am
    Because we are going to have significant itemization, we do not plan on having full looting
    Chris
    March 22, 2013 - 9:59 am
    We have our own ideas for PVP stuff but I think how "********" we make it will be somewhat based on feedback.
    Because we're letting people just play with friends, we can't enforce full open PVP

    Chris
    March 22, 2013 - 10:00 am
    PVP will be meaningful and PVP is honestly the cheapest content known to developers! Trust me when I say we are spending time on it

    Chris
    March 22, 2013 - 10:01 am
    Yes, and how to make PVP both enjoyable for "grey shard" types but also not let it ruin the game for the much larger "********" types

    Chris
    March 22, 2013 - 10:03 am
    Correct, PK is not PVP. We definitely are putting a heavy focus on PVP but PK presents a LOT of problems

    Chris
    March 22, 2013 - 10:04 am
    PK, brings a ton to the table but was also the number one reason players exited UO

    Chris
    March 22, 2013 - 10:05 am
    Also, for those who are hard core PK'ers, we are discussing making some guilds flaggable as full PVP, all the time
    Chris
    March 22, 2013 - 10:05 am
    or declaring war on other guilds
    Chris
    March 22, 2013 - 10:06 am
    So PK'ers only need to join a PK guild and battle other PK guilds


    Chris
    March 22, 2013 - 10:06 am
    What we can't allow is for PK'ers to grief and slaughter new players as they enter the game, especially if they are really more interested in the story line aspects
    RichardGarriott
    March 22, 2013 - 11:26 am
    PVP is obviously an important AND contentious area. We think we have a plan that keeps beginners from being ganked, but encourages PVP in a way that feels risky and rewarding to both sides.
    We want neither extreme of gank the noob, nor opt in PVP flags which are no fun either.
     
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