QOL Craft Max Button

Discussion in 'Archived Topics' started by Scoffer, Oct 18, 2018.

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  1. Scoffer

    Scoffer Avatar

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    I'm sat here smelting 26,000 ores and have to type 60 in the box everytime.
    Can we have a "Craft Max Amount" button?

    Failing that, can we have the arrow to the left which decreases the number to go below 1 round to the max?
    Or have it remember the last number you entered rather than defaulting to 1?
     
  2. kaeshiva

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    Or just a 'repeat' button, so you're not having to type into the box every time...that'd be nice. Not trying to bypass the batch limit, just make it less annoying to do.
     
  3. Elrond

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    This is a quality of life feature that is very much need it . I have to refine like 20k animal hides atm and about 40k cotton ..its gonna take me weeks ... I hope they increase batch size for all craftable things ingame and speed .
     
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  4. Adam Crow

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    Refining gives you producer experience.

    They already made it so you aren't allowed to macro crafting because players were producing tens of thousands of items a day without lifting a finger.

    I'm in the same boat as you guys, but I don't agree with any of you about making it any easier than it is. You can already click it and go do something else for like 5-10 minutes.

    I personally just refine what I need, when I need it. There's no reason I can think of that you would need to refine 40k of something all at once. Unless your doing it to fill your producer pool, and I don't think we need anymore help in that department after the xp increase. You should have to earn it. Not hit a button and walk away for hours...
     
  5. kaeshiva

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    I get the "because people will macro" reason to withhold convenience because it will make it easier to macro.
    However the reality is, if you wanted to macro it, you could do it -now-. I imagine people already do.
    Using "because macroers" as a reason to keep something annoying and tedious is circular logic.

    Why do people macro? Because the game presents them with a boring, repetitive, massive time sink task.
    The batch size/refining speed "passives" do very, very little to mitigate the refining time sink.
    The XP gained from refining steps is in most cases, not great.

    The main reason why we end up with 20k of something at once to do, is because its so boring and tedious we don't want to waste time doing it so it piles up. I personally used to spend over 25 hours a week staring at the bar ….CRAFTING....1/20...… that is not interesting or meaningful gameplay. I got a second account and I lock that character in the basement next to a smelting bench. Players with less time to play than I do could quite literally spend more of their time staring at progress bars than doing anything else.

    I'd be up for any sort of change to this - make it faster, less tedious, make the passives do more to mitigate it, etc. The reality is if someone wants "a chestpiece" that is even reasonably high end you're looking at 2 hours of refining to (maybe) end up with 1 usable piece. The raw ore and then the secondary ore and then the coils/sheets and then the silver ore and the gold ore in sufficient quantities to pass the exceptional check and the subsequent rng. And all of that time is not meaningful time, its just literally staring at progress bars. Progress bars =/= interesting game play. I get that it shouldn't be instant, but they are far, far, far, far, far, far FAR too slow across the board.
     
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  6. Adam Crow

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    Hard to argue that. You made some great points. I still disagree however. Even if you speed them up or increase batch size, someone is always going to want it to be faster. Where do you draw the line? I say right where it is now.

    And no matter how fast it gets, the progress bars will still be there. What you are asking for is a complete overhaul to refining and I'm all for that. If they can make it engaging and fun sure why not. But speeding it up isn't going to take away the progress bars, so it won't make the game play any more interesting at all.
     
  7. Elrond

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    If i get 50k cotton in a day from my farms i should be able to turn that into a finished product in a matter of hours ...not days of refining or weeks..just saying.
     
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  8. kaeshiva

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    Well the original ask here wasn't even to speed it up. Just to make it so we don't have to retype "20" every time - by either defaulting to max or allowing us to craft max or etc. But the refining system has fundamental problems that make such things even desirable.

    I think there's a ratio of "attention requirement" vs "time sink" to be considered here. If my character is going to be tied up and can do nothing else while doing a refining activity:
    Either make that process faster - even at the cost of investing XP into a passive to make it faster (the current passive actually doesn't really do much at all, crafting in a basement saves you more time per batch than grandmastering the passive skill does)
    -or-
    Make that process require less involvement from me, since I'm not going to sit here and watch a bar go for 5-10 hours. I'm going to do something else and click it periodically.

    Any mechanic that has players tabbing out of the game to do something else because said mechanic is so boring needs to be seriously re-evaluated, in my opinion.
     
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  9. Adam Crow

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    I don't think that's a valid argument. What if another player gets 500k cotton from there farms each day. Should they also be able to refine it all in a few hours.

    I couldn't agree more. I want fun and meaningful gameplay too.

    Sorry I'm being argumentative, I've been sick for the past 4 days and the sickness is starting to seep into my brain.

    I spend the majority of my time with those progress bars going across my screen and it sure would be nice if there was a non-macroable way to keep me engaged and playing during those sessions!
     
  10. Scoffer

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    This is for my next set of plate armor.
    I'm trying to make a full bronze set all with exceptional pieces that has Str + Avoid masterworks and Major Str, Minor Str and Major Int enchantments.
    A full suit costs 72 ingots to make and since my exceptional chance is 32% I need to make 30 of each piece so that I "should" end up with 10 exceptional chest pieces, legs, helmet, boots and gloves.
    To make 30 of each (72 ingots per full set) to get the exceptionals I need 2160 Bronze ingots. Each bronze takes 2 copper ingots which means i need 4320 copper ingots. Using scrap this will take 8640 ores. Throw on top of this 4000 gold ore and 4000 silver ore our total for this suit is 16,640 ores.

    After this I need a meteoric set with the same so double that to 33,280 ores, not counting tin, tungsten etc

    I might get lucky and end up with what I want or I might not.

    Refining what you need when you need it is a great concept but I *Need* to refine 33,280 ores to maybe get what I want. That's unfortunately how crafting works in this game.
     
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  11. kaeshiva

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    Consider you can mine, at best, a few hundred ores per hour, the investment for high end gear is a very long uphill journey. And then its all disposable despite using every durability passive/blessing/potion possible. Making any sort of nod in the direction of removing tedium from ANY aspect of this grind is a reasonable QOL ask.
     
  12. Elrond

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    Wow ..nice..what lvl you need for 32% ?
     
  13. Scoffer

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    looks like I was mistaken, I'm only at 29% at the moment but will be pushing basic blacksmithing to 140 soon
    [​IMG]
     
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  14. Adam Crow

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    If you want to torture yourself making those types of items, go for it. :) Look up the definition of the word "need". Nobody "needs" anything that high end. The way things break down from use it honestly doesn't make sense to me to even attempt items like that. Not even for my own use.

    Honestly that's a pretty silly example if you ask me. I'd love to see that set if you can manage it. Cause I think you're either bluffing, or crazy to even attempt it.

    Why not wait until crafting spec is introduced to see what we're working with, instead of wasting all that time and gold?
     
  15. Scoffer

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    You wanted an example of why someone needed 40k of something ;)
     
  16. Adam Crow

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    Im still waiting for one.
     
  17. kaeshiva

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    His example is to make two sets of reasonably high end armor "maybe" if the RNG is in a good mood. That's how much ore you need.
    Thats why you need to refine 40k of something. That's for his own gear. Now imagine you want to make things and sell it, or outfit other people, or make sets of gear for other purposes.

    Sure, you don't "need" high end gear - but the system exists to allow players to craft it if you don't want to just accept wearing mediocre crap. I hate that the game mechanics particularly regarding crafting do so much to encourage mediocrity in all things; if you accept that this is "good enough" then there's really no reason to continue playing - you have 'no more worlds to conquer'.

    We have this great material bonuses system that allows such great customization and then the mw/enchanting obliterates that with randomness.

    Yes, its likely we will wait to see what crafting specialization entails before pushing for the next really nice gear. But the speed at which gear breaks even keeping yourself in "okayish high end gear that has mostly the stats you want" requires a constant ore+refining grind until crafting specialization gets here. I am very dubious about it being "choose all your bonuses" without there being some sort of heavy punishment/stick/caveat attached, just going off how these things usually end up being, but if we're optimistic and say yes, specialists will finally get to actually CHOOSE what they make (which imo, we should be able to do as part of the core system, but nevermind) then....yeah. We're going to need a lot of ingots. Both for personal gearing and for actually making things, maybe, finally, to sell.

    So, maybe you don't need to smelt 40k of one thing -this week-. I mean it would probably take you a week in timers anyway. But over the course of time, the 2k here and 3k there to upgrade a single piece of gear as it breaks is a constant sink quickly adds up.
     
  18. Paladin Michael

    Paladin Michael Bug Hunter

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    It could be very simple:
    << and >> buttons: just one click for 0 or max ;)
     
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  19. Justice Owen

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    There is a much more fine solution to this - reduce all the craft values down a significant amount, and to 'balance' (*shudder*) it out, reduce the amount of materials required and the results from node farming.
    Now you have a system with lesser values and as such there's no need to craft so in such volume.

    They could also make skilling up crafting slower and that success rates are harder to achieve.

    The overall experience would be more roller coaster an exciting, yet you would not dread losing materials as it won't take as much and as long to gather them again.
     
  20. Adam Crow

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    I see it differently I guess. The fact that a set like that is so insanely difficult to make is what keeps me playing. If it were easier you wouldn't have that impossible piece of gear to make!

    I kind of like that I guess. I was a bit harsh on Scoffer, I know. And i totally get his point. But if it wasn't so insanely hard then the armor would have already been made and he wouldn't have anything left to shoot for.
     
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