Question about incomming non magic skill ?(healing , stealth, poisonning..)

Discussion in 'Skills and Combat' started by Headquake, Sep 2, 2015.

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  1. Headquake

    Headquake Avatar

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    I'm not sure if the dev , have already talk about it . Cause to be honest i don't have the time to see all interview etc... ( but i try to see as much of them as i can ).

    But i'm really curious if anyone know about any new non magic skill incomming ?

    Like a tech medecine skill : non magic healing whith bandage ( craft by tailor ) , anatomy ( that could give a small bonus to crit and healing ) , cure poison ,etc... that don't use magic ?

    Stealth , hiding , poisonning etc.. ?

    The magic skill right now are really great , but would be fun ''to not be forced'' as a warior to still go in the magic tree for some of the basic thing in the game like healing yourself.
     
    Last edited: Sep 2, 2015
  2. Spoon

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    non magic healing has been talked about, but that was a loooong time ago and not seen in any Q plans.

    Anatomy - will not happen

    Stealth - Episode 2 at the earliest

    Hiding - there is the spell in the moon tree, non-magical has been discussed but also a long time ago and no concrete plans

    Poisoning - not in Episode 1, but has been mentioned as one of the things that can be put into a post release patch.

    Also expect a lot more "non-magical" skills once the Crafting trees get sorted out, and that is actually planned for R23-24 something.
     
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  3. Halvard

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    I thought camouflage and the follow up one in light armor tree was this sort of

    missed this as well, do you know why anatomy won't happen?
     
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    Yes, but nothing concrete in the Q3 schedule that I can see nor any specific mentions.
    Don't know the specifics but I think that it was too easily exploitable, so that everyone would have to get it to stay competetive. So maybe too generic?
    Since it hasn't been a hot topic yet they may still do something similar.
     
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