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quick feedback..

Discussion in 'Release 35 Feedback Forum' started by mike11, Nov 10, 2016.

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  1. mike11

    mike11 Avatar

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    idea - make encounters outside linked to small story lines, which progress from the starting point within the encounter. eg take you to a city or else where or find extra questline (repeatable), or crafting interest point?
    traval - death from within a encounter should teleport you away somewhere - you've failed, and will become somebody else's treasure, partially.

    system to go into 'stealth', change hotbars and make it possible to avoid guards, etc in places like control points which are not focused on combat. eg like getting 'caught' in any stealth type game.
    $1500 gold to pass the control point? that is a pretty funny amount.. hehe
    \
    also,

    for combat - stance 'ability' like reckless could increase the power of your weapon or shield (on screen bar), or bring up extra abilities just that you have spec trained high enough..
    Or in other cases your other abilities 'black-out' when on certain abilites are relevant (like being silences, stunned, or when starting a more powerful sequence (combo) in realtime.

    would be better to have a user defined directory for sheet music in options, please.

    thx
     
    Last edited: Nov 10, 2016
    Acred likes this.
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