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R29 Combat

Discussion in 'Release 29 Feedback Forum' started by Beaumaris, Apr 30, 2016.

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  1. Beaumaris

    Beaumaris Avatar

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    Some thoughts on R29 combat for entry-level characters:

    Melee and Ranged Combat Are Fun!
    - Speed of combat feels good for both
    - Damage for both melee and ranged feels meaningful
    - New reticle works well for melee, takes some getting used to for ranged but is fine
    - Arrows feel balanced now. It takes effort to get and carry them, but they are not a huge drawback now.

    Some things I thought that could use polish / further thinking.
    - Reticle
    - Liking it better overhead than to the right
    - I felt that the white reticle could eliminated, but noted in graphics that its brightness can be reduced.

    - Combos
    - The system feels another step removed (less visible/understandable) when using the reticle.
    - I'm confused when activating combos using the combine key. It doesn't always seem to work.
    - Very curious on what is next with the spell weaving system given the combat reticle change.

    - Attack arc: Consider making attack cursor red in full range of attack arc while in combat.

    - Dual wield: Feels wonky. It feels like a light 'normally timed' attack. Not sure why I would use this vs. another glyph that does more damage in the same attack window. I think some games make offhand a 'free' half attack.
     
    Etheom likes this.
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